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February 6th, 2010

Review: Black Scorpion Tombstone Miniatures

Black Scorpion Tombstone Miniatures A gaming friend of mine recently picked up a copy of Warhammer Historical: Legends of the Old West, which is a Wild West skirmish wargame. Reading the rules it’s sort of a franken-game, combining the best features of Mordheim, Necromunda and the GW Lord of the Rings systems. Unfortunately it still retains the awful ‘I go, you go’ scheme that GW games can’t seem to escape from, but fortunately it has staggered rounds which offsets that somewhat.

As I’ve often admired Black Scorpion’s range of Tombstone range figures, I thought this would be an ideal time to pick some up. However I didn’t just want cowboys, but rather some figures that might mix into my Pulp collection as well. Black Scorpion have two groups of female figures that seemed like a good compromise, Tombstone 5 and Tombstone 6, most of which would work in a Pulp setting too. I ordered them from the Black Scorpion site a couple of weeks ago and they’ve just arrived, so here’s a quick review and comparison against a couple of other independent figure manufacturers.

Casting

On unpacking it’s clear the figures are well cast. There’s almost no flash (one figure of ten had some flash under an arm), and only visible mold lines on a couple of figures that had to be filed down. The mold lines are also well placed, with no lines crossing faces or other important details. One minor annoyance is the fact that I had to straighten the barrels on every figure holding a gun out of the box. I suspect this is because rough handling by international post, as the figures have travelled from the UK to New Zealand. As you can see from the photo the figures use a slotta base system and have molded on tabs. I’ll probably be cutting a few of these off so I can base some figures on wooden planks.

Sculpting

The figures are well sculpted with a nice variety of clothing and hair styles. For female 28mm figures they have fairly realistic proportions with only a single figure displaying an enormous chest and cleavage – I guess there had to be one! They’re generally statically posed, with only four of the ten figures actively aiming or drawing their weapons, but it’s a nice mix of poses I think. The static figures are presenting their arms in a gun-safe but threatening manner.

They also have a nice mix of firearms, with two shotguns (either of which could be filed down to make them sawn-off), two recognisable Winchester repeaters, four armed with a variety of single and dual revolvers and two unarmed ’showgirl’ figures (maybe they have derringers). This mix of weapons makes them ideal for putting together a couple of Legends of the Old West posses.

In terms of detail the figures are passable. Period costume of the Old West was pretty simple and this is reflected on the miniatures, with decoration consisting of tassled fringes and the odd bow. In terms of detail I’d say the Black Scorpion figures are comparable to the Copplestone Casting ranges, but not as detailed or crisp as the Artizan Designs collection.

The wide mix of clothing, hats and hairstyles will keep the figures interesting to paint though. I particularly like the figure that looks like a gentle homemaker, in a full dress and leg’o'mutton jacket, clutching a sun umbrella in one hand and a Winchester repeating rifle in the other…!

Scale

Black Scorpion Tombstone<br />
Miniatures Comparison Black Scorpion state their figures are ‘32mm’ scale, which equates to the so called ‘Heroic 28mm’ that Games Workshop use. Here’s a photo comparing several of the Black Scorpion figures to an WWII Artizan Designs 28mm German and a Copplestone Castings female archaeologist. I’ve chosen the tallest of the Black Scorpion ladies for comparison and as you can see there is a noticeable scale difference. However as it’s not often you see figures lined up like this on the tabletop I can’t see any problem mixing and matching these slightly larger figures with the rest of my Pulp collection.

Cost

At GBP7.50 for each group of five figures, plus 15% for shipping internationally they’re a pretty good deal and I’m perfectly happy to recommend them to anybody after some 28-32mm Western miniatures. I ordered directly off their site and had no problem getting the items shipped international air to a New Zealand PO Box.

Black Scorpion also have several other interesting looking ranges, in particular their Pirates, Fantasy Pirates and Iraqii Militia all look good to me.

January 16th, 2010

Space Hulk: Dipped Genestealers Group

Dipped Space Hulk Genestealers Here’s the first seven Space Hulk Genestealers I’ve dip painted. That leaves me with 16 left, all of which are repeated figures except for the big nasty Brood Lord. The figures are nicely sculpted for a GW boxed board game. I particularly like the floor bursters, because they’re a little unusual and also easy to paint, as you only have to deal with half the figure.

One mildly annoying aspect to them though, both for gaming and painting, is that none of them are on a standard base. They have a mix of wierd and wonderful bases, the most problematic being the fellow standing on half a Terminator. He’s hard to paint because there’s really no where you can get a decent grip on that base with a tool so you can dip the figure and I’ve resorted to hand painting dip onto that particular figure. The odd basing is also a problem from a gaming point of view because some of those larger figures can be hard to stuff onto a board laden with Genestealers.

Dipped Space Hulk Genestealers Look carefully at some of the figures and you’ll see some dip runs, particularly around the knees and feet of the Genestealers and some of the 45 degree slopes on the metallic bases. The perfectionist in me is mildly annoyed I’ve let that happen, but the pragmatist in me can live with it. The green dip gives the figures a nice ’slimy’ sort of feel, and the odd run sort of enhances that somewhat. Plus heck, I’m speed painting so you’re going to see the odd run here and there. Once the figures are in play on the table I doubt you’ll even notice them.

Dipped Space Hulk Genestealers I showed Griff what I’d painted last night while he was GMing a game of Dark Heresy and he seemed generally appreciative which is encouraging (hi Griff). I think a Space Hulk board full of these green Genestealers will look pleasing to the eye.

If I make some effort I think I can probably do another 7-8 Genestealers this week and still have time to play a few Xbox games. I guess at some stage I should also start to think about how I’m going to paint the 11 Blood Angels Space Marine Terminators in the box. These figures are considerably more detailed than the Genestealers and while I still plan to dip paint them (with the same chestnut dip I used on my Warhammer Orcs) it’s going to take a bit longer to base coat each figure to the dipping stage.

January 6th, 2010

Space Hulk: Dipping Genestealers

Space Hulk Genestealer Dipped A friend of mine bought the Space Hulk re-release last year and I volunteered to assemble and paint the figures. Assembling them took me about a week and a half, but they’ve been sitting in my garage since October last year waiting for paint.

I’ve finally stopped playing XBox 360 games long enough to experiment with a few paint schemes and come up with one I think I can use to speed dip the whole set of twenty three Space Hulk Genestealers in the box. This scheme is designed for use with a slightly darker version of my earlier homemade green Zombie dip.

Why green dip them? Well, I plan to brown dip the Blood Angels Space Marines and thought if the Genestealers were also brown dipped all the figures would look quite similar in tone on the game board. Green dipped Genestealers should contrast nicely with the red/brown Blood Angel Terminators during play. I’m also not really a fan of the default purple/blue scheme Genestealers are portrayed in.

Space Hulk Genestealer Dipped The Genestealers were washed and then primed with GW Skull White spray which covered their purple plastic surprisingly well. The skin was painted with Rotting Flesh, while the armor, claws and teeth are Scaly Green (which I’ve since discovered is since out of production – oops). The base was painted in a couple of metallic tones – Chainmail and Gold. The whole figure was then dipped in the custom mix, flicked off and left to dry. Once completely dry a decent matt spray varnish was dusted over the figure and the teeth, tongue and claws were retouched with a gloss varnish, although that’s a little hard to see in the photos.

Overall I’m pretty happy with this first experimental Genestealer and think a Space Hulk board covered in the little buggers should look quite good. The green dip textures the lighter and darker parts of the figure nicely with zero effort and I particularly like the way it’s fallen into the ‘venting’ on the arms and legs. Now I have to crack on and finish painting the first clutch of five Genestealers, which I’ll post next week so stay tuned. Happy New Year too btw!

October 12th, 2009

Space Hulk and Another Hobby

Yes, it’s gone quiet here on the modelling front again. If you’re wondering why it’s because of several things.

First I’ve started a new hobby and blog: physical computing with an Arduino board, which has been stealing some time from modelling.

Secondly, it’s because I’ve got a bunch of projects on the go at the moment, but haven’t made enough progress really to warrant a blog post. I’m still painting Orcs and Zombies using dipping and since we’ve been playing a bit of Mordheim recently I’ve started planning a new, small terrain piece for that – which I intend to turn into a tutorial about building Mordheim ruins.

Finally, the recent arrival of the latest addition of Space Hulk has also been taking up some of my time. Alas I didn’t pick up a copy ($185 locally in New Zealand is a bit rich for me), however my mad friend Griff did and somehow I’ve managed to rope myself into assembling and painting all of the figures in the box for him…? Most likely I’ll be painting with some very quick dipping. Honestly I should have kept my mouth shut, but I think Dustan’s excellent conversions of his own Space Hulk figures must have inspired me or something? Anyway this project is sure to feature in the near future – once I figure out a decent colour scheme for dipping Genestealers!

September 13th, 2009

Primer Madness – Orc Edition

Primer Madness - Orcs I haven’t posted for a while because pretty much all I’ve been doing is assembling Orcs and Goblins, basing them and priming them. So here they are:

- The Orc General on foot, assembled from the $40nz Orc Warboss plastic boxed set. To be honest I found this set to be a disappointment. The parts aren’t that interesting, nor that well sculpted. The giant boar in particular was very bland and lacked the surface detail I’d expect. Guess I should have gone with a metal figure for the General. His base is detailed with some spare Zombie heads.

- 24 multi-part Orc Warriors with spears and shields, assembled from a Regiment box mixed with spares I had from other sets. You can probably spot a few Chariot Orc heads in there and a chariot shield, and the Hero is armed with the spare great weapon I had from the Warboss – I’ll just call that a large spear. I’ve got six more to put together to finish the 30 Orc unit.

- 20 of the newer vanilla Night Goblins which are -tiny- compared to their older figures and are another disappointing new plastic set. They’re so small compared to the older Goblins they look like a regiment of Gobbo kids out for a playful afternoon of stabbing small woodland creatures with their sharp sticks.

- Behind the Gobbos there are 15 Zombies. These guys have been assembled for something like four years now, so I dusted them off and finally primed them.

- Finally at the back there’s half of the 10 Orc Archers I’ve assembled, the other five are being painted. I’ve got another 10 to assemble for two small units of Orc Arrer Boyz.

I probably shouldn’t have assembled and primed all this lot at once, because looking at them ranked up like this is kind of daunting to a part time gamer like myself. Even painting them using dipping techniques will be a reasonable amount of work.

I’ve also spent a fair amount of time patching my Games Workshop plastic Giant. It’s a nice figure, but it’s got a heck of a lot of large seams to patch because of it’s huge, hollow multi-part assembly. As I’ve also elected to put together all his weapon options I’ve got to patch them too, since many of them also have very prominent seams. Patching is tedious work, but it’s worth it in the end when you’ve got no obvious seams on the painted figure.

August 17th, 2009

Plasticard Movement Trays – Warhammer

Plasticard Movement Trays I’m still assembling and painting Orcs, and have enough of them now that I’m sick of shuffling them around a game table manually. Instead of buying a set of GW movement trays and cutting them to size for the larger bases that Orcs use, I dusted off some old Evergreen plasticard sheet I’ve had laying around in the garage. I originally bought it for basing DBA units, which doesn’t take a heck of a lot of plasticard since they’re 15mm troops.

The base of the tray is 2mm white plasticard cut to hold a 6 x 5 ranking of Orcs. The tray edging is 1mm plasticard cut into a 1mm long strip and super-glued in place. Thin styrene cut into narrow strips like this tends to curl a reasonable amount so be prepared to carefully bend it back into a straight line. Look at the larger photo and you may notice some slight wavering along the edges because frankly I wasn’t that careful. A single sheet of styrene built two 6 x 5 Orc sized movement trays, with enough left over to make a small cavalry movement tray for 6 x Goblin Dire Wolf riders.

I’ll wash the trays in dish-washing detergent to clean them, then prime them with a cheap black spray can and matt varnish them lightly to get a nice flat black that will blend into the Orc bases. After all on the game table, nobody will be paying any attention to your movement trays.

The photo also shows I’m about 40% of the way through assembling the second unit of Orc spear + shield warriors. Multi-part regiment boxes take a lot longer to assemble than two part Battalion boxes – that’s for sure.

July 19th, 2009

Magnetised Giant – Warhammer

Magnetised Games Workshop Giant Torso I’ve been assembling the Games Workshop plastic Giant I purchased recently and while admiring all the head and weapon options you have in the box I thought why should I have to pick just one? Fortunately I still have around 80 rare earth magnets left from my purchase from Aussie Magnets several years ago.

Magnetised Games Workshop Giant Hands So I busted out my 1mm, 2mm and 3mm drill bits and started to drill a bunch of holes in the giant. As the figure is well, giant in 28mm scale, there was ample room to sink 3mm diameter by 2mm deep magnets into the limbs and hand choices. The first shot shows how I’ve placed the magnets on the main figure, after that it was just a matter of drilling out each and every hand and weapon option I wanted to use – which turned out to be all of them of course.

To place the magnets appropriately I used my own Blu Tack pinning method. Also If you’re wondering why I’m using three drill bits when one would suffice, it’s because I find sinking a guide hole and then drilling that out slowly to the right size gives you much more control than just slapping the 3mm bit against the plastic and hoping for the best. Control is particularly important when you’re drilling narrow pieces, or potentially drilling close to the surface of the sculpted plastic.

Magnetised Games Workshop Giant Heads The hands turned out so well I magnetised the heads too. This required some careful drilling as the magnets were placed in the top of the skull as it’s the widest point of contact on the figure’s neck. The plastic does get thin up there though and I ended up leaving the magnets protruding about 0.5 mm out of the skull interior, rather than risk through drilling, resulting in tedious patching work. You can clearly see this in the photo. I drilled out all of the heads except the Chaos one, because frankly I think the horns look a little dopey – and I don’t play a Chaos force anyway.

Magnetised Games Workshop Giant Once the drilling and gluing was finished, I spent an amusing half an hour with my six year old son in the garage trying head and arm swaps. He liked the way you could pop the ‘enslaved giant’ collar on with the millstone, and then snap a number of different heads on over it, and also the way you could attach hands and then swivel them into different poses.

The rare earth magnets are easily strong enough to hold the head and smaller ‘free’ hands on during play. The weapon hands all stay in place fairly robustly except the large Orcish ‘dragon’s head’ club (see photo) which is really just too top heavy. It doesn’t detach from the figure, but will swivel downwards pretty easily. During play I suspect a little blu tack in the join will help stop that.

Now I just have to patch, prime and paint the beastie!