My dusty Imperial Guard force have been languishing in the garage for almost exactly two years now. I think mainly because I found that 40k 3rd Edition is just a dull game to play with Guard.

However last night I played my first game of 4th Edition with them and I have to say it was great fun! As sceptical as I am of Games Workshop’s endless treadmill of new rule and army books I think they’ve actually done a good thing with 4th Edition 40k.

In my opinion the main changes for Imperial Guard are in the Rapid Fire weapon and Vehicles. Finally the tanks can move AND fire the big guns and sponson weapons are useful too. They actually feel like tanks rather than the static gun emplacements of 3rd Edition.

Rapid Fire weapons just get to fire more often in which is nice for pin cushioning your tougher opponents to death.

Hmmm might have to paint a few more IG to round out my force…

  2 Responses to “Warhammer 40k – 4th Edition”

  1. aint it just awesome.i love rapid firing bolters they can do so much damage.i have never played anything but 4 edition and i could not imagine being able to move and not shoot big guns on your tanks-you guys must find it so great but i get annoyed cause i cant shoot my sponsoon weapons!9i dont know any different and so cant wait till they let me shoot everything :-)

  2. Heh you young whippersnappers don’t know when you’ve got it good! :)

    I started playing Rogue Trader (aka 40k 1st Ed) way back in 1988 – when any Marine in Terminator armor was a tank in their own right and Terminator Librarians were unstoppable unless you had a handy void grenade.

    I completely missed 40k 2nd Ed and then got back into 40k about 4 years ago with 3rd Ed. 3rd Ed was okay but my Guard were a totally static shooty army which gets dull.

    In 4th Ed it seems tactics that always *should* have worked in the past (ie. leap-frogging squads so one remains static, covering the moving squad) suddenly do. And now well, I wanna play some more 40k which has to be a good thing!

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