Stu: In this post a gaming buddy Dustan, talks about his current project – painting a set of HeroQuest figures for gaming with his young son.

Way back around 1989 Games Workshop and Milton Bradley got together and produced HeroQuest. Set in GW’s Warhammer Fantasy world it recreates the adventures of four Heroes who battle the minions of the evil wizard Morcar (Zargon in America). I decided to paint up this set as something to play with my son who is turning six soon. This is the fourth set I’ve painted, for some reason they always seemed expendable when it came clearing out the cupboards, now it’s out of production I wont let this one escape me!

HeroQuest is a game for 2-5 players and comes with 35 miniatures, 15 pieces of furniture, 20 doors, a large game board and a host of cards, counters and dice. The rules are brief and simple and the quest book contains 14 Adventures. There is no system for creating dungeons as you go however a blank game map was supplied and later an adventure design kit was released.

The board consists of a grid of floor tiles with fixed walls, rubble tokens would block access to some areas to help change the shape of the map. In later expansions overlays were used to radically change the map by adding grassy caves, chasms and other special features.

The Heroes (Barbarian, Wizard, Elf and Dwarf) move around the board with 2d6 movement and are able to search for treasure, traps and secret doors. Combat is resolved using a special set of combat dice, the number of dice thrown in attack or defense was dependent on the combatant’s stat lines.

Searching for treasure allows the players to draw a random treasure card which could be anything from potions, gems, gold, items and even traps or wandering monsters. Each quest has an objective for the Heroes to complete, if they failed either by leaving the dungeon or being killed the Evil Wizard claims victory.

The game is not without its flaws. These issues were addressed by the later GW release of Advanced HeroQuest, which sadly is a little to complicated for casual play. HeroQuest’s flaws are:

  • It’s designed more as a board game rather than an RPG it seems to suggest the Heroes  are competing against each other for treasure, this is of course dependant on your players.
  • The random movement distances can really slow down this game, particularly if you are a low roller.
  • Due to the use of equipment and treasure playing cards expanding the game relied on MB releasing expansions.

Despite this HeroQuest is a good gateway game and I hope it will encourage my son and later my daughter into the hobbies that have permeated my life.

There are many resources out there with new quests, printable tiles and house rules. I have included a few of my favourites to get you started.

In the next post I’ll show you my work on painting the Heroes and furniture.

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