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	<title>Comments on: Office Gaming Lunches</title>
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	<link>http://www.tabletop-terrain.com/archives/2009/01/30/890/office-gaming-lunches/</link>
	<description>War Gaming and Modeling for Pulp, Warhammer, Mordheim and Flames of War</description>
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		<title>By: Stu</title>
		<link>http://www.tabletop-terrain.com/archives/2009/01/30/890/office-gaming-lunches/comment-page-1/#comment-15296</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Wed, 15 Apr 2009 00:51:58 +0000</pubDate>
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		<description>Actually I take it back. I&#039;ve learned to loathe Race for the Galaxy with a burning passion. It&#039;s totally dependent on the cards you draw. And it&#039;s got a vicious feedback loop. If you can draw a couple of good cards to build a draw factory early on you&#039;ll win or at least do well.
If you can&#039;t - or you don&#039;t get such good draws as your opponent, you&#039;re screwed, and you&#039;re probably going to remain that way through the game.</description>
		<content:encoded><![CDATA[<p>Actually I take it back. I&#8217;ve learned to loathe Race for the Galaxy with a burning passion. It&#8217;s totally dependent on the cards you draw. And it&#8217;s got a vicious feedback loop. If you can draw a couple of good cards to build a draw factory early on you&#8217;ll win or at least do well.<br />
If you can&#8217;t &#8211; or you don&#8217;t get such good draws as your opponent, you&#8217;re screwed, and you&#8217;re probably going to remain that way through the game.</p>
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		<title>By: Stu</title>
		<link>http://www.tabletop-terrain.com/archives/2009/01/30/890/office-gaming-lunches/comment-page-1/#comment-14476</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Sun, 01 Feb 2009 18:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletop-terrain.com/archives/2009/01/30/890/#comment-14476</guid>
		<description>Hey it&#039;s your baby, I didn&#039;t want to violate an NDA or anything :). Have you blogged about it?</description>
		<content:encoded><![CDATA[<p>Hey it&#8217;s your baby, I didn&#8217;t want to violate an NDA or anything :). Have you blogged about it?</p>
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		<title>By: Andrew Stephens</title>
		<link>http://www.tabletop-terrain.com/archives/2009/01/30/890/office-gaming-lunches/comment-page-1/#comment-14443</link>
		<dc:creator>Andrew Stephens</dc:creator>
		<pubDate>Fri, 30 Jan 2009 10:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletop-terrain.com/archives/2009/01/30/890/#comment-14443</guid>
		<description>Clans has surprising depth, but really plays best with fewer players because with everyone pulling the huts in different directions the outcome seems a little random. Maybe not such a good choice for our lunchtime free-for-alls.

I guess that is Race for the Galaxy&#039;s strength. Its lack of interaction means it plays equally as well with different numbers of players. In fact, with only small changes to the rules I can imagine playing with 6 or even 10 players (selecting actions on alternating turns would probably be needed).

There are a few Cheapass games somewhere in my game library. The best one is &quot;Kill Doctor Lucky&quot;, I will bring it in sometime.

Also, I did not see any mention of Evil Genius - what&#039;s up with that?</description>
		<content:encoded><![CDATA[<p>Clans has surprising depth, but really plays best with fewer players because with everyone pulling the huts in different directions the outcome seems a little random. Maybe not such a good choice for our lunchtime free-for-alls.</p>
<p>I guess that is Race for the Galaxy&#8217;s strength. Its lack of interaction means it plays equally as well with different numbers of players. In fact, with only small changes to the rules I can imagine playing with 6 or even 10 players (selecting actions on alternating turns would probably be needed).</p>
<p>There are a few Cheapass games somewhere in my game library. The best one is &#8220;Kill Doctor Lucky&#8221;, I will bring it in sometime.</p>
<p>Also, I did not see any mention of Evil Genius &#8211; what&#8217;s up with that?</p>
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