My gaming mates and I kicked off a new year of gaming with a bit of Pulp .45 Adventure madness. Simply because Pulp is a nice, fun game and a few of the group hadn’t tried it before. For the occasion I threw together a stand alone Pulp scenario that can be played without any sort of moderation – as it’s usually me that ends up moderating and not getting any gaming in!
I’ve converted the Tempus Fugit scenario into a small PDF you can download. The scenario is designed for four to six players, each with a couple of figures. It’s pretty straight forward except there’s a hidden aspect, so players don’t know who else is a friend or foe. This resulted in some hilarity in the play through, with my own villain and his sidekick getting ruthlessly and repeatedly shot by other villains on the table. I guess there’s no honour amoungst power crazed madmen?











Good choice! We started a small Darkes Africa Campaign using Pulp .45 Adventure rules, too. El Comandante moderates the games wich is an essential thing for Pulp games. Usually the game master controls Animals, traps and some natives and triggers events. This is really much fun. The rules are somewhat too complicated in my opinion regarding hit locations. The shooting was not really deadly in our last games so I wonder why I don“t have any guys with clubs or bush knives. I hope you have fun in your excellent village! Here are some pictures of our last pulp game in our gaming club: Darkest Africa
I have to say that’s a lovely table Tankred. It’s almost inspired me to rebuild my North African table (which is far too orange) as something similar.