dustan

I'm a modeling mad man, often going to extremes and snorting as I force myself on to previously unexplored depths of fanaticisim and gamers ADD

 

Homemade Paint Station Dustan recently posted in our forum about his homemade paint station and I’ve edited his posts into this blog entry. There are more photos and details of construction in the forum posts if you’re interested – Stu.

I decided to revamp my tired old painting table with a stepped shelf system designed for more comfortable painting and protection from my daughter Pagyn (almost 2 at the time of writing). I wasn’t alone on the mission as my boy Shaun lent a hand and was a wonderful help to keep things flush while I screwed them.

The materials were all scavenged from about the garage. I had a 1200x600mm sheet of 4.5mm MDF, the chipboard was about 200mm x 595mm at 20mm depth. The screws were the only part I needed to buy, about 85 screws all up at $0.10 a piece. The tools used were a jigsaw, skill saw, coping saw, a couple of clamps and a drill.

Homemade Paint Station The table has been kicking arround with me for the longest time, it is an old TV table and I have been using it as a paint station for years. It’s a good size for hiding between furniture when not in use and the lower part of the table is where my current models, bitz and tools are stored.

I sketched up a diagram of roughly what I wanted it to look like, then after cutting the back and sides I drew the plans straight onto them. This first shot shows the table with the back and splash shields in place. I didn’t have any hole cutting drill bits so I used a coping saw to make the water jar hole. The cuts were made by clamping a guide rail onto the material to cut. The shelves are made from a system of screwed together steps with MDF tops and chipboard walls.

Homemade Paint Station Here’s a shot of the fully stocked table so far. I am also over half way through building a breadbox style lid, made from old ventian blind slats, which will slide into the void above the top shelf.

So far construction has taken about six hours, and the design and measurements where largely made up on the fly. Painting at the table is nice as everything is available and arranged tidily, and the high sides limit Pagyn’s angles of attack which has made it much easier to get things done.

Very nice work Dustan. I admire both your scavenging and DIY abilities, and I particularly like the inclusion of a large storage area underneath the work surface. I’m also slightly jealous of your collection of GW paints. Most of mine have been used, or dried up and I’m left with the horrifying prospect of purchasing some more, at $7NZ locally for a single bottle! – Stu.

 

Stu: In this post a gaming buddy Dustan, talks about his current project – painting a set of HeroQuest figures for gaming with his young son.

Way back around 1989 Games Workshop and Milton Bradley got together and produced HeroQuest. Set in GW’s Warhammer Fantasy world it recreates the adventures of four Heroes who battle the minions of the evil wizard Morcar (Zargon in America). I decided to paint up this set as something to play with my son who is turning six soon. This is the fourth set I’ve painted, for some reason they always seemed expendable when it came clearing out the cupboards, now it’s out of production I wont let this one escape me!

HeroQuest is a game for 2-5 players and comes with 35 miniatures, 15 pieces of furniture, 20 doors, a large game board and a host of cards, counters and dice. The rules are brief and simple and the quest book contains 14 Adventures. There is no system for creating dungeons as you go however a blank game map was supplied and later an adventure design kit was released.

The board consists of a grid of floor tiles with fixed walls, rubble tokens would block access to some areas to help change the shape of the map. In later expansions overlays were used to radically change the map by adding grassy caves, chasms and other special features.

The Heroes (Barbarian, Wizard, Elf and Dwarf) move around the board with 2d6 movement and are able to search for treasure, traps and secret doors. Combat is resolved using a special set of combat dice, the number of dice thrown in attack or defense was dependent on the combatant’s stat lines.

Searching for treasure allows the players to draw a random treasure card which could be anything from potions, gems, gold, items and even traps or wandering monsters. Each quest has an objective for the Heroes to complete, if they failed either by leaving the dungeon or being killed the Evil Wizard claims victory.

The game is not without its flaws. These issues were addressed by the later GW release of Advanced HeroQuest, which sadly is a little to complicated for casual play. HeroQuest’s flaws are:

  • It’s designed more as a board game rather than an RPG it seems to suggest the Heroes  are competing against each other for treasure, this is of course dependant on your players.
  • The random movement distances can really slow down this game, particularly if you are a low roller.
  • Due to the use of equipment and treasure playing cards expanding the game relied on MB releasing expansions.

Despite this HeroQuest is a good gateway game and I hope it will encourage my son and later my daughter into the hobbies that have permeated my life.

There are many resources out there with new quests, printable tiles and house rules. I have included a few of my favourites to get you started.

In the next post I’ll show you my work on painting the Heroes and furniture.

© 2012 Tabletop Terrain Suffusion theme by Sayontan Sinha