This post continues from the previous Sculpting a 15mm Building Tutorial post.

Create Details

Early 20th century buildings typically include a lot of surface detail they’re built from brick with added stucco or concrete rendered details over the top. Building details are fairly repeatative so I usually create a few simple masters for pillars and panels, and then cast them in resin to add to the basic flat wall described in the previous post.

15mm Facade Details The masters for these building details are small and constructed from various thicknesses of plastic card, super glue and green stuff. You should be able to create these detail pieces in an evening of sculpting. The photo shows the only masters I created for this second facade, apart from my generic 15mm windows. There’s a basic pillar which is made from plastic card strips, green stuff and some resin details I cut off an earlier pillar I made for my first 15mm facade. There’s also a left and right decorative bracket which adds to the roofline. Again this is constructed from the swirl piece cut from an earlier pillar, a scrap of plastic card and some green stuff.

Mold and Cast Details

Once these details are mastered I mold them, using the technique I’ve discussed in another tutorial and cast them in resin enough times to cover the facade. Be aware that casting in resin with some molding rubbers tends to destroy the mold as it leaches silicone from the rubber, eventually making it brittle and your mold prone to tearing and losing detail. That’s ok though because for this facade I only needed around 10 casts of the pillar.

You can see the RTV rubber mold in the photo as well. For resin molding I typically dust the entire mold with an un-scented baby talcum powder which acts as a mold release for the set resin pieces. The talcum powder will also help the resin flow into small details and corners. I use a 1:1 clear mix resin product from TopMark here in New Zealand. For European and US visitors I’m sure you can find an equivalent resin product from a local supplier. I mix the resin and pour it into the mold, and use a toothpick to lift and air bubbles trapped in corners before the resin starts to cure and turn opaque. The mold is then covered with an old CD jewel case cover, which has also been liberally dusted with baby talcum powder. This is because you want the detail casts to have a flat back, but you don’t want them to stick to the CD cover.

Cast enough resin details, clean them up with some light triming and filing and you can start applying them to the basic wall. It’s often worth casting a few extra parts and storing them for later re-molding (if your original mold has perished from the resin casting), or for use in creating new master pieces.

Applying Details

15mm Facade Master Here’s the finished master for the 15mm facade. You can see I’ve applied a set of the cast resin pillars and added the roof bracket details as well. Two resin pillars were cut down to make the smaller pillars flanking the top window. The rest of the building detailing has been added using a variety of thicknesses of plastic card cut into strips. This is where the faded pen guide lines the basic wall picked during casting come in handy to keep everything fairly straight. It’s worth taking the time to make sure everything is straight because you want to cast a set of these. For example several of the pillars were glued down and then pried up and reseated to get them straight.

Unfortunately I can see several parts of this facade that are crooked, can you spot them? The bottom left pillar is crooked, the middle row far left window isn’t straight and some of the plastic card trim has a noticeable bend in it. However chances are you won’t notice these issues once the buildings are on the gaming table and you’re standing 2-3 feet away from them.

Also take some time to make sure everything is well sealed. You can see above I’ve used a grey epoxy resin to seal the tops and bottoms of the resin pillars against the plastic card strips. I’ve also brushed on a water based DIY gap filler product to seal the gaps around the resin window frames and seat them into the basic wall more smoothly. This step is important because you want to get a clean mold of the whole facade, and having gaps between parts will allow the RTV to sneak behind details, leaving you with some fiddly mold trimming to do.

In the final post, I’ll cover molding, casting and creating terrain with the complete 15mm facade.

 

15mm WWII Building Facade

I’ve created a couple of 15mm building facades for European style 19th century buildings for war games like Flames of War. The first of which you see to the left. I’ve just completed the second after a three year gap so thought I’d document the process here for future reference.

Inspiration

InspirationThe first step is to find a building that you want to render in 15mm scale. There’s plenty of World War II photos on the internet and a Google image search will find you a bunch. Unfortunately these are typically either aerial reconnaissance photos taken from great height, or street level photos taken after terrible bombing has occurred. At any rate they typically lack enough detail to work from. I just wandered around my local city (Auckland, NZ) looking for buildings that were built in the early 1900′s that I thought wouldn’t look out of place in a European city, or on a WWII war gaming table. My second 15mm facade was inspired by the building to the right. The roof line in particular looked European to me.

The Basic Wall

15mm Facade Basic Wall Mold I’ve created both the facades by starting with a plain 5mm thick wall of cast Ultracal 30 (a hard plaster) with voids for the doors and windows. Once I have a basic wall I’m happy with I add details with resin cast parts and green stuff patching.

So here’s the basic wall mold for my second facade. This has been created from a piece of white plastic which you can see has been measured up for 15mm scale high floors and gridded to indicate placement of the doors and windows. The important thing to remember here is that this mold is reversed. That’s because you want the smooth, face down side to become the outer facing surface on your final basic wall. The walls of the mold are build from cut plastic card and are held in place and sealed with masking tape. You can see a piece of foam board has been cut to act as a former for the curved roof detail. Cut foam board pieces have been glued to the backing plastic where the doors and window voids need to be.

Ultracal 30 is then mixed and poured carefully into this simple mold, making sure we go no thicker than the 5mm foam card door and window inserts. Once the whole mess has set you should be able to pop the backing plastic off the basic wall, push out the foam card voids and tidy it all up with some careful filing.

15mm Second Facade Basic Wall Here’s the de-molded basic wall, which has had the foam card spacers removed. You can see a bit of the foam card left around the large bottom window. Notice this is the face down side of the mold, and you can see where the Ultracal 30 has lifted the penned in grid lines from the mold above. That’s actually kind of handy as they can also act as guides while you’re apply details.

I’ve forced in some custom resin windows I’ve sculpted as well, unfortunately breaking the basic wall in half in the process. That’s why you can see a crack running across the bottom of each window pillar. Doesn’t look like much at the moment does it? That’s because it needs some details!

The next post I’ll cover sculpting, casting and applying resin details to the master.

 

NZ 6pdr Portee I’ve had this New Zealand 6pdr Portee unit half painted since July 2005, so felt it’s time to finish it!

You can spot the recently painted portee trucks in the foreground from their slightly different tone due to a flatter varnish, and five less years of aging in my gaming garage. I should also bust out my New Zealand North African Rifle Company for a few games of Flames of War, particularly now I’ve repriced the whole force to the latest army lists.

Next up I hope to finally finish my 15mm Ancient Carthaginian force too (which I planned to complete in 2008), and yes Griff, paint the last 11 Genestealers…

 

Cheap flexible 15mm road My gaming group has got back into Flames of War recently and I thought it was time to spruce up my North African gaming table a little more. I’ve noticed we tend to make a few little villages on my textured table with a set of 15mm Crescent Root buildings and my own homemade stone walls. So I thought it was probably time I got down to creating some roads through this rather barren desert.

A while back Jonathan mentioned he’d had some success using strips of weed mat and brown builder’s caulk to create flexible 15mm roads. I didn’t have any caulk handy but I did have half a tube of Selley’s Liquid Nails in the garage so tried it out myself. My test road features in the above photo. It’s nicely textured and takes paint well and is easily flexible enough to mold to the contours of my modular table set up. It worked so well I’ve put together this brief tutorial on how to create as much road strip as you need for negligble cost.

Cheap flexible 15mm road 1. Assemble the materials. Like Jonathan I used a cheap, porous, textured weed mat for the base of my roads. It’s thin and sturdy with a low cost of around $8nz for a 5m roll of the stuff. Cut it into strips, arcs and other shapes as you need for your table. For this tutorial I’ve glued a couple of scraps together to create a ‘T’ junction piece.

You also need something to texture your road. Jonathan used a brown builder’s caulk, however I opted for Selley’s Liquid Nails. This DIY product dries to a water-proof flexible rubber consistency and I suspect it’s simply an industrial strength PVA. The advantage of using porous textured weed matting as the base is that the Liquid Nails will have no problem adhering to the matting, and dries into a fairly robust piece of terrain.

To detail the roads I used a mixture of cheap kitty litter and mixture of Woodland Scenics model railway ballasts (that is what’s in the plastic container in this photo). Three bags of varying grades of model railway ballast mixed together with some kitty litter for larger boulders and you’ve got yourself and endless supply of texturing gravel. I’ve been using this same plastic container of gravel for seven years to detail my Mordheim table and buildings, my 15mm North African terrain, other random scenery pieces and various figure bases.

The roads were textured with a set of cheap Chinese hog bristle art brushes, which were also used to paint the roads with a mixture of several interior acrylic house paint test pots from a local paint manufacturer.
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Flames of War DAK Panzers It’s June already! Time I posted about the three month painting challenge we kicked off in February then. No, your addition isn’t wrong, this challenge was supposed to finish at the end of April which was over a month ago. However for a variety of reasons much of late April and May was rather awful for my extended family and I simply had no time nor desire to do any hobby work.

I did start the challenge fairly strong, with the three DAK armored platoons I needed primed and ready to paint. It wasn’t long before I’d weathered all my DAK tanks with Marmite and the turrets were finished a week later!

Then things went on the back burner and here we are early June and all I’ve managed to finish and varnish is the two DAK panzers you see above – a IIIJ late and a IV F2. Still I feel a little more inspired now and will try and get some more of this army painted this year. How did everybody else go?

 

Did I miss this news or not? I noticed a story posted on Tabletop Gaming News just yesterday so I’m assuming it is fairly short notice of a price increase?

Battlefront are increasing their prices on average 11% across their range of figures and vehicles in one week. Rulebooks and gaming accessories (dice, templates) are not increasing in price. It’s been over three years since our local New Zealand market has seen a price increase from Battlefront and I personally haven’t bought any Flames of War figures for almost exactly two years so I can’t really complain!

The good news is that while Battlefront are about to increase their prices, we’ve been promised those prices will stay in place for at least another two years, so once again we really have no grounds for complaint. The way Battlefront treat their customers still makes me glad I play their games, almost makes me wish I’d given them more of my money in fact! Which reminds me weren’t their vague rumors a while back about them starting a new period game system? Whatever happened to that? Daniel – you’re our resident Battlefront guru, any ideas?

 

Long Range Desert Group Today is Anzac day in New Zealand which is when we reflect on the actions and costs to New Zealanders in the various conflicts our country has been involved in over the years.

On this theme, John Campbell on TV3 last night mentioned ‘Expedition Saharan Saunter 2009′ which is a group of Long Range Desert Group re-creators:

“We are planning an Expedition to follow the footsteps (or wheel ruts) of the brave men of the LRDG and cover some of the routes and battlefields in the western desert. This will be a dynamic site updated regularly to keep all informed of our exciting project.”

Sounds like a hell of a challenge to me and I’ll be interested to see how they get on next year!

© 2012 Tabletop Terrain Suffusion theme by Sayontan Sinha