Middenheimers Warband Klan Hammenweider

Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Captain Klaus (Captn) 1 4" 4 3 4 3 1 4 1/2 8 5+ 24 131
Leader: Any model within 6" of the Captain may use his leadership instead of their own.; Pistol; Hammer (x2); Heavy Armour;
- Eye poked out by mutant
- Bitter Emnity for Reichlander Aukflaurer(A) (Mainly because he doesn't have a proper name).
  Blind in One Eye -1 Ballistic Skill. [0]
  Bitter Emnity The warrior has a Bitter Emnity against someone. Record who it is against in the notes at the end of the printout. [0]
Sven (Champ) 1 4" 4 2 4+2 3 1 4 1 7 - 12 50
2-Handed Weapon (x1);
- Eye poked out by mutant
  Blind in One Eye -1 Ballistic Skill. [0]
Sven's brother-in-law (Champ) 1 4" 4 3 4 3 1 3 1/2 7 - 8 51
Bow; Hammer (x2)
Johann (Young) 1 4" 2 2 3+1 3 1 3 1 6 - 3 35
Halberd (x1); Helmet; Robbed by dastardly greenskins
Heidi (Young) 1 4" 2/3 2 3 3 1 3 1/2 6 -/5(UH) 4 35
Spear (x1); Helmet
  Pit Fighter The warrior has +1WS and +1A when fighting in a building or ruin. [0]
  Step Aside Extra 5+unmodified saving throw against HtH attacks. [0]
Gunther (Hero) (Sword) 1 4" 4 3 4 3 1 3 2/3 7 - 4 50
Expert Swordsmen: Swordsmen armed with normal Swords may re-roll any failed hits when charging.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Sword (x1); Buckler; Promotion!
Swordsmen 2 4" 5 3 3 3 1 3 1/2 7 - 4 116
Expert Swordsmen: Swordsmen armed with normal Swords may re-roll any failed hits when charging.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Sword (x1); Buckler
Jacob van Eckhoff (Marks) 1 4" 3 3 3 3 1 3 1/2 8 - 4 63
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Crossbow; Axe (x1)
Stash 1 - - - - - - - - - - 1
Gold (x1); Wyrdstone Shards (x1)
  Armour & Shield 1 - - - - - - - - - - [0]
  Ranged 1 - - - - - - - - - - [0]
  Hand to hand 1 - - - - - - - - - - [0]
Option Footnotes:
  Axe -1 armour save.
  Bow 1 Attack, 24" R, S3.
  Buckler Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. If you have a Sword and Buckler, you only get one parry, but you can re-roll it.
  Crossbow 1 Attack, 30" R, S4. Move or fire.
  Dagger +1 armour save, or save of 6+ if the model has none.
  Double-Handed Weapon +2 Strength. Always strike last in combat. Requires 2 hands to use.
  Halberd +1 Strength. Requires 2 hands to use.
  Hammer Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'.
  Heavy Armour 5+ Armour Save. -1 movement if used with a Shield.
  Helmet If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead.
  Pistol 1 Attack, 6" R, S4. Extra -1 save modifier. Takes 1 turn to reload (if you have 2, you can fire 1 per turn). May be used in the first round of hand-to-hand combat.
  Spear Always strikes first in the first round of combat, even if charged. +1 Strength on cavalry charge.
  Sword Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated.
Total Warband Cost: 532 GC.
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Heroes make Insanity Rolls at 1, 8, 15, 22, 28, 34, 40, 45, 50, 55, 59, 63, 67, 71, 74, 77, 80, 83, 85, 87, and 89 Insanity Points. Character must retire at 90 Insanity Points. Roll 4D6 and consult the chart in Town Cryer 8. This is done immediately.
Gain as follows: +1 for failing a fear or terror test, casting a Chaos or Necromantic spell, receiving a critical wound, getting poisoned or taking drugs. Cultists, Dregs, Magisters, and Necromancers gain 1/2 IP's.

Warband Rating: 112
Number of models: 9

Klaus needs to re-roll an advance because he cannot increase strength.
Johann needs to roll a hero advance because he passed 2xp last game.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Gold Crowns Unused Percent
Heroes (>=1model <=6model) 6 0 353 n/a 66%
Henchmen (N/A) 3 n/a 179 n/a 33%
HiredSwd (N/A) 0 n/a 0 n/a 0%
Dramatis (N/A) 0 n/a 0 n/a 0%
Warriors (>=3model <=15model) 9 6 0 n/a 0%
Special Things Summary 5 n/a 0 n/a 0%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
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