Sisters of Sigmar Warband Sisters of No Mercy

Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Matriarch Expedia (Matrc) 1 4" 4 4 3+1 3 1 4 1/2 8 6+ 20 102
Leader: Any model within 6" of the Matriarch may use her leadership instead of their own. The Matriarch can wear armour and use her Prayers of Sigmar.; Sling; Sigmarite Warhammer (x1); Steel Whip (x1); Shield; Expedia needs to roll for a spell
  5. Healing Hand One model within 2" of the warrior, or the warrior themself, may be healed - they go back up to full wounds. All friendly models within 2" stand up immediately.; Difficulty (x5) [0]
Alice (Augur) 1 4" 2 2 3+2f 3 1 3 1 7 - 40
Blessed Sight: The Augur can re-roll any failed characteristic tests and any 'to hit' rolls in hand to hand or shooting (the second result stands). If the Augur is not taken Out of Action, you may roll two dice for her in the Exploration phase and pick either.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Flail (x1)
Clemency (SisSp) 1 4" 4 3 3+1 3 1 3 1/2 7 - 8 62
Sling; Sigmarite Warhammer (x1); Steel Whip (x1)
Charity (SisSp) 1 4" 4 3 3+1 3 1 3 1/2 7 - 8 62
Sling; Sigmarite Warhammer (x1); Steel Whip (x1)
Chastity (SisSp) 1 4" 4 3 3+1 3 1 3 1/2 7 - 8 62
Sling; Sigmarite Warhammer (x1); Steel Whip (x1)
Alpha Omega Sorority (SigSs) 3 4" 3 3 3+1 3 1 3 1/2 7 - 150
Sigmarite Warhammer (x1); Steel Whip (x1)
Heidi (Novic) 1 4" 2 2 3 3 1 3 1 6 - 22
Dagger (x1); Buckler
Option Footnotes:
  Buckler Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. If you have a Sword and Buckler, you only get one parry, but you can re-roll it.
  Dagger +1 armour save, or save of 6+ if the model has none.
  Flail +2S in first round of combat. Cannot be used with another weapon, buckler or shield. Requires 2 hands to use.
  Shield +1 Armour Save. -1 movement if used with Heavy Armour.
  Sigmarite Warhammer Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. +1 bonus to wound Possessed and Undead models (only criticals on natural 6). +1 Strength.
  Sling (1 Attack, 18" R, S3) OR (2 Attacks, 9" R, S3, no penalty for long range, move or fire).
  Steel Whip Cannot be parried. Can attack from up to 4" away in the HtH phase. You can walk and attack and run and attack but not shoot and attack. You can attack into combat without risk of hitting friendly models. Enemies cannot attack back.
Total Warband Cost: 500 GC.
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Heroes make Insanity Rolls at 1, 8, 15, 22, 28, 34, 40, 45, 50, 55, 59, 63, 67, 71, 74, 77, 80, 83, 85, 87, and 89 Insanity Points. Character must retire at 90 Insanity Points. Roll 4D6 and consult the chart in Town Cryer 8. This is done immediately.
Gain as follows: +1 for failing a fear or terror test, casting a Chaos or Necromantic spell, receiving a critical wound, getting poisoned or taking drugs. Cultists, Dregs, Magisters, and Necromancers gain 1/2 IP's.

Warband Rating: 89
Number of models: 9


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Gold Crowns Unused Percent
Heroes (>=1model <=6model) 5 1 328 n/a 65%
Henchmen (N/A) 4 n/a 172 n/a 34%
HiredSwd (N/A) 0 n/a 0 n/a 0%
Dramatis (N/A) 0 n/a 0 n/a 0%
Warriors (>=3model <=15model) 9 6 0 n/a 0%
Special Things Summary 1 n/a 0 n/a 0%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
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