1159 GC - Possessed Warband The 88th Order of the Pit.

Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Griffulonic, Shogoth of Suffering (Magst) 1 4" 4 5 3 4 1 3 1/2 8 -/5(US) 39 103
Leader: Any model within 6" of the Magister may use his leadership instead of their own. The Magister may use Chaos Rituals.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow; Axe (x1); Mace (x1); Helmet
  6. Word of Pain All models within 3", friend or foe, take an S3 hit with no armour save.; Difficulty (x7) [0]
  1. Vision of Torment 6" range, 'Stuns' closest enemy model. If the model cannot be 'Stunned' it is 'Knocked Down' instead.; Difficulty (x10) [0]
  Dodge Extra 5+unmodified saving throw against Shooting hits. Take the save *before* rolling to wound. [0]
Miolix, Chaos Spawn of Ecstasy (Possd) 1 5" 7 - 4 4 3: OOO 4 2/3 7 - 24 140
Possessed never use weapons or armour, and cause Fear.
  Sprint Triple move when running or charging. [0]
  Great Claw The mutant has an extra attack with a +1S bonus, but may carry no weapons on this arm. [50]
Urotsuki, Chaos Overfiend (Possd) 1 5" 5 - 4 4 3: OOO 4 2/3 7 - 21 140
Possessed never use weapons or armour, and cause Fear.
  Great Claw The mutant has an extra attack with a +1S bonus, but may carry no weapons on this arm. [50]
  Sprint Triple move when running or charging. [0]
Hesuur (Mutnt) 1 4" 3 3 3 4 1 2 2/4 8 5/5(UH)+ 9 113
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Mace (x1); Sword (x1); Light Armour; Helmet; Shield
  Scorpion Tail The mutant may make an extra attack at S5 (S2 against models immune to poison). [40]
  Step Aside Extra 5+unmodified saving throw against HtH attacks. [0]
  Nervous Condition -1 Initiative. [0]
Bsamad (Mutnt) 1 4" 3 3 3 3 1 3 2/4 7 6/5(UH)+ 7 123
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow; Mace (x1); Sword (x1); Light Armour; Helmet
  Scorpion Tail The mutant may make an extra attack at S5 (S2 against models immune to poison). [40]
  Scale Sheer Surfaces The warrior can climb up to twice his normal M with no I tests made. [0]
  Step Aside Extra 5+unmodified saving throw against HtH attacks. [0]
Tylerous (Breth) 1 4" 3 3 3 3 1 4 1/2 7 -/5(US) 5 48
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow; Axe (x1); Mace (x1); Promotion!
  Dodge Extra 5+unmodified saving throw against Shooting hits. Take the save *before* rolling to wound. [0]
Clan o the Lurkers (Beast) 3 4" 5 3 3 4 2: OO 3 2/3 7 - 7 195
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Mace (x2); Gnash the Bloodthirsty & Irnhof the Lurker
Order of the Pit (Breth) 4 4" 4 3 3 3 1 4 1/2 7 - 5 152
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Mace (x1)
Chaos of the Pit (Breth) 1 4" 3 3 3 3 1 3 1 7 - 40
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow
Nostra (DarkS) 1 4" 2 2 4 3 1 3 1/2 7 - 2 45
Darksouls automatically pass any Ld tests they are required to make.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Mace (x2)
Sarason (PFigh) 1 4" 4/5 3 4+1 4 1 4 2/4 7 - 4 30
15 GC upkeep cost.; Morning Star; Spiked Gauntlet; Helmet
  Pit Fighter The warrior has +1WS and +1A when fighting in a building or ruin. [0]
Tilean Marksman 1 4" 3 4 3 3 1 3 1/2 7 6+ 30
The Marksman costs 15GC to upkeep. He ignores 'to hit' modifiers for Long Range and Cover when shooting his Crossbow.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Crossbow; Sword; Light Armour
Stash 1 - - - - - - - - - - 0
Sold 3 shards already...... for 30. (10-12 warriors.....)
  Armour & Shield 1 - - - - - - - - - - [0]
  Ranged 1 - - - - - - - - - - [0]
  Hand to hand 1 - - - - - - - - - - [0]
Option Footnotes:
  Axe -1 armour save.
  Bow 1 Attack, 24" R, S3.
  Crossbow 1 Attack, 30" R, S4. Move or fire.
  Dagger +1 armour save, or save of 6+ if the model has none.
  Helmet If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead.
  Light Armour 6+ Armour Save.
  Mace Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'.
  Morning Star +1S in first round of combat. Cannot be used with another weapon or buckler.
  Shield +1 Armour Save. -1 movement if used with Heavy Armour.
  Spiked Gauntlet Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. Can be used with a Morning Star.
  Sword Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated.
Total Warband Cost: 1159 GC.
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Heroes make Insanity Rolls at 1, 8, 15, 22, 28, 34, 40, 45, 50, 55, 59, 63, 67, 71, 74, 77, 80, 83, 85, 87, and 89 Insanity Points. Character must retire at 90 Insanity Points. Roll 4D6 and consult the chart in Town Cryer 8. This is done immediately.
Gain as follows: +1 for failing a fear or terror test, casting a Chaos or Necromantic spell, receiving a critical wound, getting poisoned or taking drugs. Cultists, Dregs, Magisters, and Necromancers gain 1/2 IP's.

Warband Rating: 265
Number of models: 17


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Gold Crowns Unused Percent
Heroes (>=1model <=6model) 6 0 667 492 57%
Henchmen (N/A) 9 n/a 432 727 37%
HiredSwd (N/A) 2 n/a 60 1099 5%
Dramatis (N/A) 0 n/a 0 1159 0%
Warriors (>=3model <=15model) 15 0 0 1159 0%
Special Things Summary 15 n/a 180 n/a 15%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
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