| 1159 GC - Possessed Warband | The 88th Order of the Pit. |
| Unit Name | ## | M | WS | BS | S | T | W | I | A | Ld | Save | Exp | Cost |
| Griffulonic, Shogoth of Suffering (Magst) | 1 | 4" | 4 | 5 | 3 | 4 | 1 | 3 | 1/2 | 8 | -/5(US) | 39 | 103 |
| Leader: Any model within 6" of the Magister may use his leadership instead of their own. The Magister may use Chaos Rituals.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow; Axe (x1); Mace (x1); Helmet | |||||||||||||
| 6. Word of Pain | All models within 3", friend or foe, take an S3 hit with no armour save.; Difficulty (x7) | [0] | |||||||||||
| 1. Vision of Torment | 6" range, 'Stuns' closest enemy model. If the model cannot be 'Stunned' it is 'Knocked Down' instead.; Difficulty (x10) | [0] | |||||||||||
| Dodge | Extra 5+unmodified saving throw against Shooting hits. Take the save *before* rolling to wound. | [0] | |||||||||||
| Miolix, Chaos Spawn of Ecstasy (Possd) | 1 | 5" | 7 | - | 4 | 4 | 3: OOO | 4 | 2/3 | 7 | - | 24 | 140 |
| Possessed never use weapons or armour, and cause Fear. | |||||||||||||
| Sprint | Triple move when running or charging. | [0] | |||||||||||
| Great Claw | The mutant has an extra attack with a +1S bonus, but may carry no weapons on this arm. | [50] | |||||||||||
| Urotsuki, Chaos Overfiend (Possd) | 1 | 5" | 5 | - | 4 | 4 | 3: OOO | 4 | 2/3 | 7 | - | 21 | 140 |
| Possessed never use weapons or armour, and cause Fear. | |||||||||||||
| Great Claw | The mutant has an extra attack with a +1S bonus, but may carry no weapons on this arm. | [50] | |||||||||||
| Sprint | Triple move when running or charging. | [0] | |||||||||||
| Hesuur (Mutnt) | 1 | 4" | 3 | 3 | 3 | 4 | 1 | 2 | 2/4 | 8 | 5/5(UH)+ | 9 | 113 |
| Free Dagger; +1 armour save, or save of 6+ if the model has none.; Mace (x1); Sword (x1); Light Armour; Helmet; Shield | |||||||||||||
| Scorpion Tail | The mutant may make an extra attack at S5 (S2 against models immune to poison). | [40] | |||||||||||
| Step Aside | Extra 5+unmodified saving throw against HtH attacks. | [0] | |||||||||||
| Nervous Condition | -1 Initiative. | [0] | |||||||||||
| Bsamad (Mutnt) | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 3 | 2/4 | 7 | 6/5(UH)+ | 7 | 123 |
| Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow; Mace (x1); Sword (x1); Light Armour; Helmet | |||||||||||||
| Scorpion Tail | The mutant may make an extra attack at S5 (S2 against models immune to poison). | [40] | |||||||||||
| Scale Sheer Surfaces | The warrior can climb up to twice his normal M with no I tests made. | [0] | |||||||||||
| Step Aside | Extra 5+unmodified saving throw against HtH attacks. | [0] | |||||||||||
| Tylerous (Breth) | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 4 | 1/2 | 7 | -/5(US) | 5 | 48 |
| Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow; Axe (x1); Mace (x1); Promotion! | |||||||||||||
| Dodge | Extra 5+unmodified saving throw against Shooting hits. Take the save *before* rolling to wound. | [0] | |||||||||||
| Clan o the Lurkers (Beast) | 3 | 4" | 5 | 3 | 3 | 4 | 2: OO | 3 | 2/3 | 7 | - | 7 | 195 |
| Free Dagger; +1 armour save, or save of 6+ if the model has none.; Mace (x2); Gnash the Bloodthirsty & Irnhof the Lurker | |||||||||||||
| Order of the Pit (Breth) | 4 | 4" | 4 | 3 | 3 | 3 | 1 | 4 | 1/2 | 7 | - | 5 | 152 |
| Free Dagger; +1 armour save, or save of 6+ if the model has none.; Mace (x1) | |||||||||||||
| Chaos of the Pit (Breth) | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | - | 40 | |
| Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow | |||||||||||||
| Nostra (DarkS) | 1 | 4" | 2 | 2 | 4 | 3 | 1 | 3 | 1/2 | 7 | - | 2 | 45 |
| Darksouls automatically pass any Ld tests they are required to make.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Mace (x2) | |||||||||||||
| Sarason (PFigh) | 1 | 4" | 4/5 | 3 | 4+1 | 4 | 1 | 4 | 2/4 | 7 | - | 4 | 30 |
| 15 GC upkeep cost.; Morning Star; Spiked Gauntlet; Helmet | |||||||||||||
| Pit Fighter | The warrior has +1WS and +1A when fighting in a building or ruin. | [0] | |||||||||||
| Tilean Marksman | 1 | 4" | 3 | 4 | 3 | 3 | 1 | 3 | 1/2 | 7 | 6+ | 30 | |
| The Marksman costs 15GC to upkeep. He ignores 'to hit' modifiers for Long Range and Cover when shooting his Crossbow.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Crossbow; Sword; Light Armour | |||||||||||||
| Stash | 1 | - | - | - | - | - | - | - | - | - | - | 0 | |
| Sold 3 shards already...... for 30. (10-12 warriors.....) | |||||||||||||
| Armour & Shield | 1 | - | - | - | - | - | - | - | - | - | - | [0] | |
| Ranged | 1 | - | - | - | - | - | - | - | - | - | - | [0] | |
| Hand to hand | 1 | - | - | - | - | - | - | - | - | - | - | [0] | |
| Option Footnotes: |
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| Axe | -1 armour save. | ||||||||||||
| Bow | 1 Attack, 24" R, S3. | ||||||||||||
| Crossbow | 1 Attack, 30" R, S4. Move or fire. | ||||||||||||
| Dagger | +1 armour save, or save of 6+ if the model has none. | ||||||||||||
| Helmet | If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead. | ||||||||||||
| Light Armour | 6+ Armour Save. | ||||||||||||
| Mace | Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. | ||||||||||||
| Morning Star | +1S in first round of combat. Cannot be used with another weapon or buckler. | ||||||||||||
| Shield | +1 Armour Save. -1 movement if used with Heavy Armour. | ||||||||||||
| Spiked Gauntlet | Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. Can be used with a Morning Star. | ||||||||||||
| Sword | Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. | ||||||||||||
| Total Warband Cost: 1159 GC. |
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Notes: Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience. Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience. Heroes make Insanity Rolls at 1, 8, 15, 22, 28, 34, 40, 45, 50, 55, 59, 63, 67, 71, 74, 77, 80, 83, 85, 87, and 89 Insanity Points. Character must retire at 90 Insanity Points. Roll 4D6 and consult the chart in Town Cryer 8. This is done immediately. Gain as follows: +1 for failing a fear or terror test, casting a Chaos or Necromantic spell, receiving a critical wound, getting poisoned or taking drugs. Cultists, Dregs, Magisters, and Necromancers gain 1/2 IP's. Warband Rating: 265 Number of models: 17 |
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Validation Results: Roster satisfies all enforced validation rules |
| Troop Type | Count | Unused | Gold Crowns | Unused | Percent |
| Heroes (>=1model <=6model) | 6 | 0 | 667 | 492 | 57% |
| Henchmen (N/A) | 9 | n/a | 432 | 727 | 37% |
| HiredSwd (N/A) | 2 | n/a | 60 | 1099 | 5% |
| Dramatis (N/A) | 0 | n/a | 0 | 1159 | 0% |
| Warriors (>=3model <=15model) | 15 | 0 | 0 | 1159 | 0% |
| Special Things Summary | 15 | n/a | 180 | n/a | 15% |
| Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |