|
1500 GC - Reiklanders Warband |
No Name |
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Unit Name |
## |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Exp |
Cost |
|
Paulus - Uber Leftenant
(Captn) |
1 |
4" |
4 |
5 |
3 |
3 |
1 |
4 |
1/2 |
8 |
- |
32 |
145 |
|
Leader: Any
model within 12" of the Captain may use his leadership instead of their
own.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow;
Brace of Duelling Pistols; Axe (x1); Sword (x1); Helmet; either +1ws or +1 bs
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Wyrdstone Hunter |
When the warrior
is searching for Wyrdstone, you can re-roll one dice (the second result
stands). |
[0] |
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Pistolier |
If armed with
two pistols, the warrior may fire twice. |
[0] |
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|
Stum Granadier A (Champ) |
1 |
4" |
4 |
3 |
3+2 |
4 |
1 |
3 |
1 |
7 |
- |
14 |
50 |
|
Free Dagger; +1
armour save, or save of 6+ if the model has none.; 2-Handed Weapon (x1); Big
boots man |
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Strongman |
The warrior can
use a Double-Handed Weapon without striking last. |
[0] |
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|
Hardened |
The warrior is
immune to Fear. |
[0] |
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|
Stum Granadier B (Champ) |
1 |
3" |
4 |
3 |
3+2 |
3 |
1 |
3 |
1 |
8 |
- |
18 |
50 |
|
Free Dagger; +1
armour save, or save of 6+ if the model has none.; 2-Handed Weapon (x1); gets
a new skill |
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Strongman |
The warrior can
use a Double-Handed Weapon without striking last. |
[0] |
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|
Broken Leg |
-1 Movement. |
[0] |
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|
Auflauker A (Young) |
1 |
4" |
2 |
2 |
4 |
3 |
1 |
4 |
1/2 |
6 |
-/5(US) |
11 |
30 |
|
Free Dagger; +1
armour save, or save of 6+ if the model has none.; Sword (x1); foot half off
ground man |
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Sprint |
Triple move when
running or charging. |
[0] |
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|
Leap |
The warrior can
leap D6" every turn. He can jump over enemy models and things less than
1" high without penalty, and over gaps. |
[0] |
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|
Rope & Hook |
Re-roll failed
Initiative tests when climbing up and down. |
[5] |
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Dodge |
Extra
5+unmodified saving throw against Shooting hits. Take the save *before*
rolling to wound. |
[0] |
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|
Ersatz (Young) |
1 |
4" |
2 |
2 |
3 |
3 |
1 |
3 |
1/2 |
6 |
- |
|
18 |
|
Free Dagger; +1
armour save, or save of 6+ if the model has none.; Hammer (x1) |
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|
Shutzen (Marks) |
5 |
4" |
3 |
5 |
3 |
3 |
1 |
3 |
2/3 |
7 |
- |
5 |
265 |
|
Free Dagger; +1
armour save, or save of 6+ if the model has none.; Long Bow; Hammer (x1) |
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Swordsmen |
1 |
4" |
4 |
3 |
3 |
3 |
1 |
3 |
1/2 |
8 |
- |
4 |
63 |
|
Expert
Swordsmen: Swordsmen armed with normal Swords may re-roll any failed hits
when charging.; Sword (x2) |
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Flammenwerfer (Marks) |
1 |
4" |
3 |
4 |
3 |
3 |
1 |
3 |
1/2 |
7 |
- |
1 |
60 |
|
Free Dagger; +1
armour save, or save of 6+ if the model has none.; Blunderbuss; Mace (x1) |
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|
Elf Ranger |
1 |
5" |
4 |
5 |
4 |
3 |
1 |
6 |
1 |
8 |
E |
3 |
40 |
|
Elf Cloak:
Anyone shooting at the Ranger is at an extra -1 to hit. Seeker: Re-roll one
Exploration dice by +-1. Excellent Sight: The Ranger can spot Hidden enemies
from 2*I" away. The Elf Ranger costs 20GC to upkeep normally, or 40GC if
there are any Dwarfs in the warband.; Elf Bow; Sword |
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Fey |
The Elf is
unaffected by hostile magic spells on a roll of 4+. |
[0] |
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Luck |
The Elf can
re-roll one of his dice rolls once per game. |
[0] |
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Halfling Scout |
1 |
4" |
2 |
4 |
2 |
2 |
1 |
4 |
1 |
8 |
- |
|
15 |
|
5GC upkeep;
Cook: A warband with a Halfling Cook may include 1 extra warrior, but not an
extra hero.; Free Dagger; +1 armour save, or save of 6+ if the model has
none.; Bow; Helmet |
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and a stragler (Stash) |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
7 |
|
Gold (x7) |
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|
Armour & Shield |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
[0] |
|
Ranged |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
[0] |
|
Hand to hand |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
[0] |
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Option Footnotes: |
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Axe |
-1 armour save. |
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Blunderbuss |
One use only:
When fired, draw a straight line 16" long and 1" wide from the
model. All models touched by the line suffer an S3 hit. |
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Bow |
1 Attack,
24" R, S3. |
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|
Dagger |
+1 armour save,
or save of 6+ if the model has none. |
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Double-Handed Weapon |
+2 Strength.
Always strike last in combat. Requires 2 hands to use. |
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Duelling Pistol |
1 Attack,
10" R, S4. Extra -1 save modifier. Takes 1 turn to reload (if you have
2, you can fire 1 per turn). +1 to hit. May be used in the first round of
hand-to-hand combat. |
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Elf Bow |
1 Attack,
36" R, S3, -1 save modifier. |
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Hammer |
Concussion:
Injury rolls of 2-4 cause the victim to be 'Stunned'. |
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Helmet |
If the model is
'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead. |
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Longbow |
1 Attack,
30" R, S3. |
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Mace |
Concussion:
Injury rolls of 2-4 cause the victim to be 'Stunned'. |
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Sword |
Parry: When your
opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one
attack against you is negated. |
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Total Warband Cost: 743 GC. |
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Notes: |
|
Validation
Results: |
|
Troop Type |
Count |
Unused |
Gold Crowns |
Unused |
Percent |
|
Heroes
(>=1model <=6model) |
5 |
1 |
300 |
1200 |
20% |
|
Henchmen (N/A) |
7 |
n/a |
388 |
1112 |
25% |
|
HiredSwd (N/A) |
2 |
n/a |
55 |
1445 |
3% |
|
Dramatis (N/A) |
0 |
n/a |
0 |
1500 |
0% |
|
Warriors
(>=3model <=16model) |
12 |
4 |
0 |
1500 |
0% |
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Special Things
Summary |
12 |
n/a |
5 |
n/a |
0% |
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