1500 GC - Reiklanders Warband

No Name

 

Unit Name

##

M

WS

BS

S

T

W

I

A

Ld

Save

Exp

Cost

Paulus - Uber Leftenant (Captn)

1

4"

4

5

3

3

1

4

1/2

8

-

32

145

Leader: Any model within 12" of the Captain may use his leadership instead of their own.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow; Brace of Duelling Pistols; Axe (x1); Sword (x1); Helmet; either +1ws or +1 bs

  Wyrdstone Hunter

When the warrior is searching for Wyrdstone, you can re-roll one dice (the second result stands).

[0]

  Pistolier

If armed with two pistols, the warrior may fire twice.

[0]

Stum Granadier A (Champ)

1

4"

4

3

3+2

4

1

3

1

7

-

14

50

Free Dagger; +1 armour save, or save of 6+ if the model has none.; 2-Handed Weapon (x1); Big boots man

  Strongman

The warrior can use a Double-Handed Weapon without striking last.

[0]

  Hardened

The warrior is immune to Fear.

[0]

Stum Granadier B (Champ)

1

3"

4

3

3+2

3

1

3

1

8

-

18

50

Free Dagger; +1 armour save, or save of 6+ if the model has none.; 2-Handed Weapon (x1); gets a new skill

  Strongman

The warrior can use a Double-Handed Weapon without striking last.

[0]

  Broken Leg

-1 Movement.

[0]

Auflauker A (Young)

1

4"

2

2

4

3

1

4

1/2

6

-/5(US)

11

30

Free Dagger; +1 armour save, or save of 6+ if the model has none.; Sword (x1); foot half off ground man

  Sprint

Triple move when running or charging.

[0]

  Leap

The warrior can leap D6" every turn. He can jump over enemy models and things less than 1" high without penalty, and over gaps.

[0]

  Rope & Hook

Re-roll failed Initiative tests when climbing up and down.

[5]

  Dodge

Extra 5+unmodified saving throw against Shooting hits. Take the save *before* rolling to wound.

[0]

Ersatz (Young)

1

4"

2

2

3

3

1

3

1/2

6

-

 

18

Free Dagger; +1 armour save, or save of 6+ if the model has none.; Hammer (x1)

Shutzen (Marks)

5

4"

3

5

3

3

1

3

2/3

7

-

5

265

Free Dagger; +1 armour save, or save of 6+ if the model has none.; Long Bow; Hammer (x1)

Swordsmen

1

4"

4

3

3

3

1

3

1/2

8

-

4

63

Expert Swordsmen: Swordsmen armed with normal Swords may re-roll any failed hits when charging.; Sword (x2)

Flammenwerfer (Marks)

1

4"

3

4

3

3

1

3

1/2

7

-

1

60

Free Dagger; +1 armour save, or save of 6+ if the model has none.; Blunderbuss; Mace (x1)

Elf Ranger

1

5"

4

5

4

3

1

6

1

8

E

3

40

Elf Cloak: Anyone shooting at the Ranger is at an extra -1 to hit. Seeker: Re-roll one Exploration dice by +-1. Excellent Sight: The Ranger can spot Hidden enemies from 2*I" away. The Elf Ranger costs 20GC to upkeep normally, or 40GC if there are any Dwarfs in the warband.; Elf Bow; Sword

  Fey

The Elf is unaffected by hostile magic spells on a roll of 4+.

[0]

  Luck

The Elf can re-roll one of his dice rolls once per game.

[0]

Halfling Scout

1

4"

2

4

2

2

1

4

1

8

-

 

15

5GC upkeep; Cook: A warband with a Halfling Cook may include 1 extra warrior, but not an extra hero.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow; Helmet

and a stragler (Stash)

1

-

-

-

-

-

-

-

-

-

-

 

7

Gold (x7)

  Armour & Shield

1

-

-

-

-

-

-

-

-

-

-

 

[0]

  Ranged

1

-

-

-

-

-

-

-

-

-

-

 

[0]

  Hand to hand

1

-

-

-

-

-

-

-

-

-

-

 

[0]

Option Footnotes:

 

 

  Axe

-1 armour save.

 

  Blunderbuss

One use only: When fired, draw a straight line 16" long and 1" wide from the model. All models touched by the line suffer an S3 hit.

 

  Bow

1 Attack, 24" R, S3.

 

  Dagger

+1 armour save, or save of 6+ if the model has none.

 

  Double-Handed Weapon

+2 Strength. Always strike last in combat. Requires 2 hands to use.

 

  Duelling Pistol

1 Attack, 10" R, S4. Extra -1 save modifier. Takes 1 turn to reload (if you have 2, you can fire 1 per turn). +1 to hit. May be used in the first round of hand-to-hand combat.

 

  Elf Bow

1 Attack, 36" R, S3, -1 save modifier.

 

  Hammer

Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'.

 

  Helmet

If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead.

 

  Longbow

1 Attack, 30" R, S3.

 

  Mace

Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'.

 

  Sword

Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated.

 

 

Total Warband Cost: 743 GC.

 

Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Heroes make Insanity Rolls at 1, 8, 15, 22, 28, 34, 40, 45, 50, 55, 59, 63, 67, 71, 74, 77, 80, 83, 85, 87, and 89 Insanity Points. Character must retire at 90 Insanity Points. Roll 4D6 and consult the chart in Town Cryer 8. This is done immediately.
Gain as follows: +1 for failing a fear or terror test, casting a Chaos or Necromantic spell, receiving a critical wound, getting poisoned or taking drugs. Cultists, Dregs, Magisters, and Necromancers gain 1/2 IP's.

Warband Rating: 185
Number of models: 14

 

Validation Results:
Roster satisfies all enforced validation rules

 

Troop Type

Count

Unused

Gold Crowns

Unused

Percent

Heroes (>=1model <=6model)

5

1

300

1200

20%

Henchmen (N/A)

7

n/a

388

1112

25%

HiredSwd (N/A)

2

n/a

55

1445

3%

Dramatis (N/A)

0

n/a

0

1500

0%

Warriors (>=3model <=16model)

12

4

0

1500

0%

Special Things Summary

12

n/a

5

n/a

0%

 


Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.

 

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