| 500 GC - Reiklanders Warband | Herren Von Frankenschloss |
| Unit Name | ## | M | WS | BS | S | T | W | I | A | Ld | Save | Exp | Cost |
| Christof Frankenschloss (Captn) | 1 | 4" | 4 | 4 | 3 | 3 | 1 | 4 | 1/2 | 8 | 6+ | 22 | 80 |
| Leader: Any model within 12" of the Captain may use his leadership instead of their own.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Pistol; Hammer (x1); Shield | |||||||||||||
| Ingo (Champ) | 1 | 4" | 4 | 3 | 3 | 3 | 1 | 3 | 1/2*F | 7 | - | 10 | 38 |
| Free Dagger; +1 armour save, or save of 6+ if the model has none.; Hammer (x1) | |||||||||||||
| Madness (Frenzy) | The warrior suffers from Frenzy. | [0] | |||||||||||
| Josef (Champ) | 1 | 4" | 4 | 3 | 3+2 | 3 | 1 | 3 | 1 | 7 | - | 9 | 50 |
| Free Dagger; +1 armour save, or save of 6+ if the model has none.; 2-Handed Weapon (x1) | |||||||||||||
| Karl (Young) | 1 | 4" | 2 | 2 | 3 | 3 | 1 | 3 | 2/3 | 6 | - | 2 | 18 |
| Free Dagger; +1 armour save, or save of 6+ if the model has none.; Mace (x1) | |||||||||||||
| Volker (Young) | 1 | 4" | 2 | 2 | 3 | 3 | 1 | 3 | 1/2 | 6 | - | 2 | 18 |
| Free Dagger; +1 armour save, or save of 6+ if the model has none.; Hammer (x1); Two Weapon Skill | |||||||||||||
| Bogenmänner (Marks) | 4 | 4" | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | - | 1 | 148 |
| Free Dagger; +1 armour save, or save of 6+ if the model has none.; Bow | |||||||||||||
| Der Gebäckkoch (Warr) | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 7 | - | 1 | 30 |
| Free Dagger; +1 armour save, or save of 6+ if the model has none.; Mace (x1) | |||||||||||||
| Tilean Marksman | 1 | 4" | 3 | 4 | 3 | 3 | 1 | 3 | 1/2 | 7 | 6+ | 30 | |
| The Marksman costs 15GC to upkeep. He ignores 'to hit' modifiers for Long Range and Cover when shooting his Crossbow.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Crossbow; Sword; Light Armour | |||||||||||||
| Dwarf Trollslayer | 1 | 3" | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | HtK | 25 | |
| The Trollslayer costs 10GC to upkeep normally, or 20GC if there's an Elf in the warband. Death wish: Trollslayers are immune to All Alone tests and all other Psychology. Hard To Kill: Trollslayers are only taken 'Out of Action' on a roll of 6, rather than 5-6. Hard Head: Trollslayers are unaffected by the special rules for Maces, Clubs, etc.; Two Axes | |||||||||||||
| Stash | 1 | - | - | - | - | - | - | - | - | - | - | 1 | |
| Gold (x1); Wyrdstone Shards (x2) | |||||||||||||
| Armour & Shield | 1 | - | - | - | - | - | - | - | - | - | - | [0] | |
| Ranged | 1 | - | - | - | - | - | - | - | - | - | - | [0] | |
| Hand to hand | 1 | - | - | - | - | - | - | - | - | - | - | [0] | |
| Option Footnotes: |
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| Axe | -1 armour save. | ||||||||||||
| Bow | 1 Attack, 24" R, S3. | ||||||||||||
| Crossbow | 1 Attack, 30" R, S4. Move or fire. | ||||||||||||
| Dagger | +1 armour save, or save of 6+ if the model has none. | ||||||||||||
| Double-Handed Weapon | +2 Strength. Always strike last in combat. Requires 2 hands to use. | ||||||||||||
| Hammer | Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. | ||||||||||||
| Light Armour | 6+ Armour Save. | ||||||||||||
| Mace | Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. | ||||||||||||
| Pistol | 1 Attack, 6" R, S4. Extra -1 save modifier. Takes 1 turn to reload (if you have 2, you can fire 1 per turn). May be used in the first round of hand-to-hand combat. | ||||||||||||
| Shield | +1 Armour Save. -1 movement if used with Heavy Armour. | ||||||||||||
| Sword | Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. | ||||||||||||
| Total Warband Cost: 438 GC. |
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Notes: Remember to use the Blackpowder Weapon Misfires Table! Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience. Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience. Heroes make Insanity Rolls at 1, 8, 15, 22, 28, 34, 40, 45, 50, 55, 59, 63, 67, 71, 74, 77, 80, 83, 85, 87, and 89 Insanity Points. Character must retire at 90 Insanity Points. Roll 4D6 and consult the chart in Town Cryer 8. This is done immediately. Gain as follows: +1 for failing a fear or terror test, casting a Chaos or Necromantic spell, receiving a critical wound, getting poisoned or taking drugs. Cultists, Dregs, Magisters, and Necromancers gain 1/2 IP's. Warband Rating: 128 Number of models: 12 |
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Validation Results: Roster satisfies all enforced validation rules |
| Troop Type | Count | Unused | Gold Crowns | Unused | Percent |
| Heroes (>=1model <=6model) | 5 | 1 | 205 | 295 | 41% |
| Henchmen (N/A) | 5 | n/a | 178 | 322 | 35% |
| HiredSwd (N/A) | 2 | n/a | 55 | 445 | 11% |
| Dramatis (N/A) | 0 | n/a | 0 | 500 | 0% |
| Warriors (>=3model <=15model) | 10 | 5 | 0 | 500 | 0% |
| Special Things Summary | 1 | n/a | 0 | n/a | 0% |
| Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |