1000 GC - Reiklanders Warband No Name

Unit Name ## M WS BS S T W I A Ld Save Exp Cost
1P Lieutenant (Captn) 1 4" 4 4 4 3 1 5 1/2 8 - 28 128
Leader: Any model within 12" of the Captain may use his leadership instead of their own.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Brace of Duelling Pistols; Crossbow; Hammer (x1)
1P Sergent (out 1T) (Champ) 1 4" 4 3 3 4 1 3 1/2*F 7 - 12 58
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Duelling Pistol; Hammer (x1)
  Horrible Scars The warrior causes Fear. [0]
  Madness (Frenzy) The warrior suffers from Frenzy. [0]
1P Sergent (Champ) 1 4" 4 3 3 2 2: OO 3 1/2 7 - 12 58
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Duelling Pistol; Hammer (x1)
  Chest Wound -1 Toughness. [0]
1P Close Assault (Sword) 2 4" 4 3 3 3 1 3 2/3 7 - 4 126
Expert Swordsmen: Swordsmen armed with normal Swords may re-roll any failed hits when charging.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Sword (x2)
1P Rifleman (Marks) 1 4" 3 4 3 3 1 4 1/2 7 - 4 51
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Long Bow; Hammer (x1)
1P Rifleman (Marks) 2 4" 3 4 3 3 1 3 1/2 8 - 3 98
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Long Bow; Hammer (x1)
2P Corporal (out 1T) (Young) 1 4" 2 2 3 3 1 3 1/2 7 - 3 30
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Pistol; Hammer (x1)
2P Corporal (Young) 1 4" 2 2 3 3 1 4 1/2 6 - 5 30
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Pistol; Hammer (x1)
  Hardened The warrior is immune to Fear. [0]
  Horrible Scars The warrior causes Fear. [0]
Stash 1 - - - - - - - - - - 3
Gold (x3)
  Armour & Shield 1 - - - - - - - - - - [0]
  Ranged 1 - - - - - - - - - - [0]
  Hand to hand 1 - - - - - - - - - - [0]
Option Footnotes:
  Crossbow 1 Attack, 30" R, S4. Move or fire.
  Dagger +1 armour save, or save of 6+ if the model has none.
  Duelling Pistol 1 Attack, 10" R, S4. Extra -1 save modifier. Takes 1 turn to reload (if you have 2, you can fire 1 per turn). +1 to hit. May be used in the first round of hand-to-hand combat.
  Hammer Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'.
  Longbow 1 Attack, 30" R, S3.
  Pistol 1 Attack, 6" R, S4. Extra -1 save modifier. Takes 1 turn to reload (if you have 2, you can fire 1 per turn). May be used in the first round of hand-to-hand combat.
  Sword Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated.
Total Warband Cost: 582 GC.
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Heroes make Insanity Rolls at 1, 8, 15, 22, 28, 34, 40, 45, 50, 55, 59, 63, 67, 71, 74, 77, 80, 83, 85, 87, and 89 Insanity Points. Character must retire at 90 Insanity Points. Roll 4D6 and consult the chart in Town Cryer 8. This is done immediately.
Gain as follows: +1 for failing a fear or terror test, casting a Chaos or Necromantic spell, receiving a critical wound, getting poisoned or taking drugs. Cultists, Dregs, Magisters, and Necromancers gain 1/2 IP's.
Remember to use the Blackpowder Weapon Misfires Table!

Warband Rating: 128
Number of models: 10


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Gold Crowns Unused Percent
Heroes (>=1model <=6model) 5 1 307 693 30%
Henchmen (N/A) 5 n/a 275 725 27%
HiredSwd (N/A) 0 n/a 0 1000 0%
Dramatis (N/A) 0 n/a 0 1000 0%
Warriors (>=3model <=15model) 10 5 0 1000 0%
Special Things Summary 5 n/a 0 n/a 0%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.