It’s been pretty quiet on this blog, mainly because I’ve been hitting the Tabletop Terrain Facebook Page with updates. For the last month I had planned to work on a Light Armored Vehicle based on the existing chassis my earlier kits use. However somehow I got distracted building a Garbage Truck back end for the Outpost Utility vehicle.
Sometimes I find parts and designs seem to flow naturally into Autodesk Fusion 360 without too much thought, and once that starts to happen I tend to just run with it, rather than fight the 3D design Muse. This Garbage Truck went together really quickly and I’m pleased with both the garbage compactor back end, and the slightly retro wheel fenders. So much so I couldn’t resist tweaking the earlier vehicles so they can use these new parts. This is something I usually try and do anyway, as a bit of a thank you to any customers that have bought the earlier kits – and (slightly less altruistically) because I want to mix and match parts myself.
I’m painting a demo Garbage Truck for the promo shots, as well as working up a simple set of instructions for this kit. I’m aiming to get the Garbage Truck out in March…and then perhaps go back to the LAV…or maybe another project I have in mind?
We took Rogue Stars out for a spin again last night, and despite the rulebook suffering a lot of the usual Osprey problems we had an enjoyable game. Osprey has a hard word count on their Osprey Wargames series which often leads to very condensed rules, short on examples. Unfortunately, I think Rogue Stars suffers from this a fair amount, and people have reviewed it rather negatively online because of this. There’s a lot of reading between the lines, and common sense has to be applied in a game simply because the rulebook includes a lot of content in a fixed space.
Having said that I’ve always enjoyed Ganesha Games’ interesting activation mechanism in their skirmish games and Rogue Stars improves on this by having an activation/reaction system too. This means you’re always involved in the game regardless of which side is active. It also leads to some very interesting choices about how many times to try and activate a character vs how many reactions you’ll give away. The reacting player also has to be careful about how readily they react and what they do as there’s a cost involved for them too. It really is a clever system and works better than any other skirmish level system I’ve played.
We played Space Cops vs Bounty Hunters, with Kieran fielding a lovely set of old Grenadier/Copplestone metal soldiers with rounded helmets that looked exactly like Space Cops should. I dusted off my usual motley band of Necromunda Scavvies and called them Bounty Hunters. The Rogue Stars random scenario/complication system gave us an Abduction scenario with a whirling space vortex of doom in the centre of the table which rather complicated things for everybody! It was a ding dong fight with people getting knocked down, arms blasted off and dropping weapons all over the show – which promptly started sliding towards the vortex. We called the game after the Abduction target was blown to smithereens when a hail of heavy laser shot ruptured his flamer tank, and it was adios muchachos. A shame really because he’d been happily flaming Space Cops in the limbs and heads until then. We’re definitely keen to play some more Rogue Stars in the future, particularly since we can bust out a random selection of sci-fi figures and build them into a force.
I backed the Mav3rick Modular 3D Printable Tank Kit Kickstarter late last year, based on the clever design and short delivery date of Jan 2019. Early last week the creator delivered a large set of files, with some lovely clear instructions! Kickstarter is often a total roll of the dice and like most backers I’ve been burned before, but it’s projects like this that keep me coming back.
The Mav3rick is a fantastic set of cleverly designed parts that build a variety of vehicles based around a common tracked chassis. I’ve already printed a basic APC, with remote gatling for AA defense. That’s shown here next to an ancient 40k Chimera of mine from the 90’s. The kit parts took me about three evenings of parts printing, and only took me about 40 minutes to put together once the pieces were lightly prepped.
I’m currently printing another chassis to built into the self-propelled gun option, but got briefly distracted by printing an AA-SAM system for the APC, which is another of the turret options.
I’m looking forward to painting a few of the Mav3ricks, but there’s already other vehicles in the painting queue I need to finish first!
I’ve had a few folks question me about various small 3D bits and pieces that have appeared on this blog as well as the Facebook page. Many of these were created with the intention of releasing them as scatter terrain pieces. They are now released as a pack of 28mm scatter terrain on Thingiverse, including the portaloos, tape drive, lockers and drums: https://www.thingiverse.com/thing:3270343
The first of my planned three vehicle packs are up on DriveThruRPG today!
This pack lets you print and build a variety of six-wheeled sci-fi Outpost Utility Trucks in 28mm scale.
This pack will be followed by the Halftrack Recovery Vehicle before the end of 2018. The Halftrack Recovery Vehicle will also work with the Outpost Utility pack, allowing you to mix and match parts for even more variety on your sci-fi tabletop.
In the month this blog was offline, I’ve been furiously stretching my Autodesk Fusion 360 abilities by designing and printing a set of 28mm scale sci-fi vehicles. I’ve been making progress posts over on the Tabletop Terrain Facebook page, and this blog post is a roundup of those.
Back in early September, I threw together a scale test using foamboard scraps, a Bic biro, and some dressmaker’s pins. In just over a month of fevered 3D design and printing that test has turned into a series of sci-fi trucks and cranes that I’m pretty happy with. Along the way, I’ve learned a great deal about some of the more useful features of Autodesk Fusion 360, and I’ve also built up a laundry list of ideas for future projects as well.
I’m working towards releasing my first pack of STL files on DriveThruRPG for the cost of a Big Mac or so. Hopefully it’ll roll out before November ends!
And we’re now running on an Amazon instance. Hopefully this is cheaper in the long term, but we’ll see. Also thanks to some inattention on my backing up the original blog, things are a little ragged around the edges here for the time being. However folks should still be able to access all the old content at least. Feel free to let me know if there’s any particular oddities you notice along the way that need to be addressed!
Given the current US exchange rate, and the fact that very few folks view this hobby blog (around 2k a month), the cost of running this blog has become prohibitive. It’s costing me around $130NZD a year in hosting at the moment, which while not a lot, is $130NZD I could be spending on this hobby instead, or something more useful like food or power bills.
Unless anybody can suggest a cheaper hosting option than ASmallOrange.com, who I currently use, this site is likely to disappear on Sept the 4th. It’s been a good run considering I’ve had this site since 2002! And met lots of local war-gamers through it.
In place of this website I’ve embraced the dark side of the internet and established a Facebook page, where I’ll continue posting my hobby work, for free (well, plus Facebook gets all my IP): https://www.facebook.com/tabletopterrain/