The Military Truck kit is now available on DriveThruRPG.
This kit lets you build a 28mm-32mm scale SciFi Military transport vehicle that comes with several options for the cabin, back tray, and chassis. The tray walls and tail are also hinged so they can be opened.
The Military truck parts also works with all our other released Truck kits.
Mixing and matching the parts in each kit allows you to build even more vehicles. For example, here’s the Military Truck cabin combined with the Prospector Rover parts.
Crooked Dice Design Studio have licensed our latest vehicle release, the Cyberpunk Hover Car. If you’ve reached us via their Colony 87 Kickstarter, the rest of our Sci Fi Vehicle collection is available on DriveThruRPG as well. These are a series of 28mm scale vehicles that are designed for easy printing using home FDM printers for your Sci Fi wargame tabletop.
I commented at the end of the Vendorum review that Titan Terrain’s Factorum also looked quite tempting. I splurged and bought their larger Warehouse building instead. This building is also part of a good bundle deal Titan Terrain offer.
The above photo shows you my final, assembled Warehouse and it is a commanding piece of terrain which will make a great centrepiece to any industrial Sci-Fi or Cyberpunk 28mm table. It’s around 45cm long and 30cm at the widest point, and from above it’s roughly ‘L’ shaped.
This photo shows the 10 sheets of laser cut MDF and corrugated cardboard that comes in the kit. It’s a fairly hefty package and I think it’s good value for the price of NZ$54.90 (excluding shipping, at time of review).
Instructions are emailed separately as a PDF which shows how it all goes together. This is a reasonably large build and it took me around 4 hours to assemble. That does include giving the glue time to bond the MDF parts together. You’ll need some PVA, a sharp Xacto and a decent file or scrap of sandpaper to clean off the small cut tabs. I also had a bag of long rubber bands handy to hold the large pieces together while the glue cured. Painter’s masking tape also works well to keep things together temporarily.
The build steps are as you expect: there are two basic structures in the ‘L’ shape which you assemble and then join together. Additional pieces add surface detailing, and there’s a sheet of white trim parts including door frames, control panels, and building lights.
One side of the finished building includes a long loading dock with two large roller doors, and a smaller garage door (shown above), and the other side (shown here) features a back door and the building generator. Although it occurs to me you could turn that generator into a sort of back office/staff room if you painted the gridded side with windows. The building has three separate ladders to get to the roof area, so folks with sniper figures will be happy with the commanding view from the top. The corrugated cardboard also helps to hold figures in place on the sloped roofs as well.
Overall I think a very pleasing piece of terrain for a reasonable price, and I’m looking forward to painting it up and gaming over it.
The Cyberpunk HoverCar kit is available on DriveThruRPG now.
This kit lets you build two mix-and-match Cyberpunk Hover cars for your 28mm sci-fi tabletop. It’s the second kit in a series of street vehicles I’m working on, and the parts also mix with the Cyberpunk Compact Car kit for even more variety.
The next kit I’m working to produce in this series will be either a sci-fi convertable with seating for 28mm or 1/56th figures, or a sci-fi urban taxicab.
The Cyberpunk Compact Car kit is available on DriveThruRPG now.
This kit lets you build two mix-and-match Cyberpunk Compact cars for your 28mm sci-fi tabletop. It’s also the first kit in a new series of street vehicles I’m working on. The street vehicles kits will work together with each other in the same way my earlier truck kits do, giving you more vehicle options with each kit purchased.
The next kit I’m working to produce in this series will be a flying / hover style sci-fi car that will include a stand. I’m also planning a police style cruiser and urban taxicab in the series.
David at ERA Warfare has released his 28mm 3D Printable Mgebrov-Renault Armored Car, and I had the pleasure of test printing and painting one for him. It’s available on DriveThru RPG now.
The Mgebrov-Renault is an early armored-car, and around 11 were built in 1915. It is an interesting design both from a historical, and a war gaming point of view. I think David’s done a great job of capturing the unique look of the historical vehicle – and the detailing including rivets and hatchwork prints surprsingly well on an FDM 3D printer.
I printed this on my Creality Ender 3 with a mixture of PLA from Wanhao and eSun. Rivet counters should be happy with the accurate design, and the vehicle also looks great on a Pulp or 30’s war gaming table. That’s why I couldn’t resist photographing it next to some of my own Pulp collection. He has plans to work up some more crazy Russian WWI/inter-war vehicles which I’m looking forward getting onto the paint station as well.
The fourth of our vehicle packs are available on DriveThruRPG now!
This pack lets you print and build a 28mm scale Garbage Truck for your wargame tabletop, and includes a detailed rear compactor and a separate printable ‘wheelie’ bin. It’s designed to work with sci-fi, and modern systems like Warhammer 40K Kill Team, Infinity, and the Batman Miniatures Game. The 28mm scale figure is from Pig Iron Productions, and is for reference only.
All our vehicle packs work together, allowing you to mix and match parts for even more variety on your tabletop. This pack will be followed by a Cyberpunk Street vehicle in 2019.
It’s been pretty quiet on this blog, mainly because I’ve been hitting the Tabletop Terrain Facebook Page with updates. For the last month I had planned to work on a Light Armored Vehicle based on the existing chassis my earlier kits use. However somehow I got distracted building a Garbage Truck back end for the Outpost Utility vehicle.
Sometimes I find parts and designs seem to flow naturally into Autodesk Fusion 360 without too much thought, and once that starts to happen I tend to just run with it, rather than fight the 3D design Muse. This Garbage Truck went together really quickly and I’m pleased with both the garbage compactor back end, and the slightly retro wheel fenders. So much so I couldn’t resist tweaking the earlier vehicles so they can use these new parts. This is something I usually try and do anyway, as a bit of a thank you to any customers that have bought the earlier kits – and (slightly less altruistically) because I want to mix and match parts myself.
I’m painting a demo Garbage Truck for the promo shots, as well as working up a simple set of instructions for this kit. I’m aiming to get the Garbage Truck out in March…and then perhaps go back to the LAV…or maybe another project I have in mind?
The third of our vehicle packs is up on DriveThruRPG today!
This pack lets you print and build a variety of sci-fi Prospector Rovers in 28mm scale, and includes a towable trailer that can be used with the Rover and our other vehicles.
All our vehicle packs work together, allowing you to mix and match parts for even more variety on your sci-fi tabletop. This pack will be followed by a Light Armored Vehicle in 2019.
We took Rogue Stars out for a spin again last night, and despite the rulebook suffering a lot of the usual Osprey problems we had an enjoyable game. Osprey has a hard word count on their Osprey Wargames series which often leads to very condensed rules, short on examples. Unfortunately, I think Rogue Stars suffers from this a fair amount, and people have reviewed it rather negatively online because of this. There’s a lot of reading between the lines, and common sense has to be applied in a game simply because the rulebook includes a lot of content in a fixed space.
Having said that I’ve always enjoyed Ganesha Games’ interesting activation mechanism in their skirmish games and Rogue Stars improves on this by having an activation/reaction system too. This means you’re always involved in the game regardless of which side is active. It also leads to some very interesting choices about how many times to try and activate a character vs how many reactions you’ll give away. The reacting player also has to be careful about how readily they react and what they do as there’s a cost involved for them too. It really is a clever system and works better than any other skirmish level system I’ve played.
We played Space Cops vs Bounty Hunters, with Kieran fielding a lovely set of old Grenadier/Copplestone metal soldiers with rounded helmets that looked exactly like Space Cops should. I dusted off my usual motley band of Necromunda Scavvies and called them Bounty Hunters. The Rogue Stars random scenario/complication system gave us an Abduction scenario with a whirling space vortex of doom in the centre of the table which rather complicated things for everybody! It was a ding dong fight with people getting knocked down, arms blasted off and dropping weapons all over the show – which promptly started sliding towards the vortex. We called the game after the Abduction target was blown to smithereens when a hail of heavy laser shot ruptured his flamer tank, and it was adios muchachos. A shame really because he’d been happily flaming Space Cops in the limbs and heads until then. We’re definitely keen to play some more Rogue Stars in the future, particularly since we can bust out a random selection of sci-fi figures and build them into a force.