This kit lets you build two mix-and-match Cyberpunk Hover cars for your 28mm sci-fi tabletop. It’s the second kit in a series of street vehicles I’m working on, and the parts also mix with the Cyberpunk Compact Car kit for even more variety.
I’ve always been a huge Blade Runner fan, so it was natural to try and take the Compact Car design and turn it into a ‘spinner’ style flying car. Unfortunately it turns out I’m not Syd Mead and after struggling with trying to get a spinner design working that didn’t look odd, or refused to gel properly in Fusion 360 I started working on a more traditional hover car.
Years of watching 80’s sci-fi movies like The Last Starfighter, Back to the Future, and Total Recall must have sunk in because a more traditional flying car just seemed to come together in Fusion 360 without difficulty. It started with a snub-nosed bumper, and a set of front hover pods that replaced the wheels and grew from there into the two vehicles I plan to release this weekend as a new kit.
Designing stuff is interesting. I think if you find yourself having to force a design, or you struggle to make progress it’s often a sign the concept is flawed, or not well thought out to begin with. My Fusion 360 account is littered with half complete or abandoned projects – which I never delete because I tend to raid them for parts and other sub-components – something Fusion 360’s CAD setup supports fairly well.
I’ve been painting test versions of the vehicles this week and just need to get a set of decent photos to show them off on DriveThruRPG.
The kit comes as a series of pre-cut 3mm MDF pieces, and a set of 3D-printed parts for the window and door detailing. This first photo shows my assembled kit and the gray parts were 3D printed. They sit very nicely into the laser cut MDF framing, and Kim sensibly recommends you paint them separately before gluing them into place.
The parts are fully cut, which means the larger pieces are shipped loose in a box, and the smaller pieces included in a set of envelopes. This reduces the shipping weight for international buyers and means you can build straight out of the box using the emailed instructions. You can see the pieces I’ve scattered across my building table in this photo. The parts were assembled with PVA, with any excess being removed with a damp brush. That’s why some of the MDF looks a little pre-stained in these photos.
The build instructions are easy to follow, the pieces go together well and the resulting building is strong and light. It’s built in three sections: a ground floor, a lift-off middle floor, and roof. Each section is also built in two stages, the basic structure and then a layer of exterior detailing. This photo shows the basic structure prior to adding the roof and external detailing. There’s plenty of space inside too which means you could go to town with interior detailing if you’re playing skirmish games using the building.
Overall the finished building looks good. It definitely has the High Gothic Warhammer 40k feel but at the same time is restrained enough to fit onto pretty much any sci-fi table as an Administrative, Office or Apartment building. I could also see it sneaking onto a modern or WWII table with a few additional period buildings around it. The combination of the basic MDF structure, the external MDF detailing and the finer 3D printed window frames combine very nicely in the finished builing.
The front and back of the building are detailed differently as well which is a nice touch. It gives you two options to use depending on how you position the building on your table and also means you can place two of the same building next to each other with different facades. The front shown above has a nicely recessed doorway, with a set of smaller overhead windows, while the rear has a more industrial feel with a roller door and smaller side window.
Overall a very nice kit, that builds into a strong building that will look great on your table once painted.
This kit lets you build two mix-and-match Cyberpunk Compact cars for your 28mm sci-fi tabletop. It’s also the first kit in a new series of street vehicles I’m working on. The street vehicles kits will work together with each other in the same way my earlier truck kits do, giving you more vehicle options with each kit purchased.
This kit comes as the five shrink wrapped MDF sheets you see above. PDF build instructions are emailed to you when the order ships. The instructions are reasonably easy to follow, but they’re not keyed and the major parts are spread of over the four sheets so there’s a little bit of figuring out to do while you build.
It is a fast build though. I put my Vendorum together on a Saturday, and the majority of that time was waiting for the PVA wood glue to dry enough to move to the next step. You’ll need a sharp Xacto to cut out the pieces from the frames, and a file or scrap of sandpaper to tidy up the edges. I also had a bag of large rubber bands handy which made gluing easier.
The parts are well cut and go together easily, exactly and the joints are sturdy. The design is clever too and many parts hide the ‘tabbed’ edges within the finished building itself which is certainly a detail I appreciated. A good example of this is the added air-conditioning units that go together from a handful of parts but still manage to hide all the edges you’ve cut within the finished unit.
The overall building is very nice once it’s complete, with the white trim details adding a final touch that brings it all together. The windows, doors and ladders are well scaled for 28-32mm sci-fi figures. As a gaming piece, the building is great too, with a number of playable surfaces: the roof-tops, the store awning, and if your rule system has climbing rules I can see figures scaling the AC units as well. The variable height of the roof-top parapets also adds visual interest, and possibly amusing arguments about cover modifiers when figures are placed against them.
A highly recommended kit. I’m now considering expanding my collection further with a few more purchases from Titan Terrain. The Factorum looks quite tempting. However as usual I should probably paint what I’ve already built first!
I’ve finally got this Chemical Plant off my paint station and into my terrain collection for This is Not a Test. The paint job isn’t quite a good as I’d like, but I’m honestly just happy it’s finished.
It is a reasonably large terrain piece and covers a good amount of the table, as well as giving snipers and other heavily armed figures something to fight over. It hasn’t been deployed at TCOW yet because I’ve been too distracted by Gaslands to organise a game of TnT there yet.
It was primed with Army Painter ‘Dragon Red’ – like most of the terrain for my TnT table, and then over painted and dry-brushed with cheap student acrylic paints before getting sealed with pre-stained polyurethane floor varnish.
I also acquired another copy of the same kit that I’ve assembled in a mirrored version of this plant, but I haven’t managed to base it yet due to my band-saw being out of operation. I also suspect it might take me a while to get around to painting this second copy as well!
Now that I’ve designed a few bits and pieces in Fusion 360, I’ve decided to publish them all under my Thingiverse account. I’ve benefited hugely from the free war game terrain folks have published on Thingiverse, so felt like I should try and give something back to the community there.
Under that account you’ll find my original designs for:
– 28mm Arcade Cabinets for scatter terrain.
– 28mm Kitset Shipping Containers.
– 28mm Industrial Walkways and Ramps.
– A collection of generic War Game tokens I’ve made to use in a bunch of games like Gaslands, This is Not a Test and Rogue Stars.
Several of these projects are still ongoing and may have additional content added to them occasionally. Additionally any new designs I create for 28mm war gaming are likely to end up here too. Hopefully somebody finds them useful! Comment with a link if you do, because I’d love to see the designs in use.
I’m continuing work on my post apocalyptic table for This is Not a Test. I’m trying to improve the vertical possibilities of the table by adding some height and climbing surfaces to game over. TnT’s rules are fairly brutal, requiring a lot of game time to make unaided climbs – so I’m also printing and painting lots of simple ladders to make getting vertical easier.
I’ve created a set of 3D printed platforms, that can be printed with legs or with angle brackets. Both variations are shown in the photos. The platforms with legs are the right height to rest against the large number of shipping containers I’ve already assembled and painted. They’re the diving board looking platforms on the right of the photo. The platforms without legs have 45 degree pieces that help them to rest on free standing terrain, and they’re shown on the left between the tanks.
The platforms work with a clip system that involves a some work with a needle file to get a good fit. I deliberately left them a little tight so there’s a friction fit between the pieces before I glued them. The design was inspired by some similar pieces I found on Thingiverse, that were bit lacking in surface design for my tastes, and somewhat tricky to print on the Anet A8. My designs are simplified for ease of printing, and only require light rafting for the joining pieces. They’re also available on Thingiverse here.
The tanks and some of the other terrain is constructed from very old Urban War ‘Hexagon’ kits. These are still available from a few places online.
Update: The STL files are available on Thingiverse.
I designed and printed a handful of these 28mm scale Arcade Machines late 2017. During the Xmas break, I’ve cleared five of these fun little terrain pieces off my paint station.
I considered finding official cabinet art and trying to scale it down, but I suspect the cabinet sides are too small, and the wrong shape for real cabinet art. Instead I’ve tried to paint some simple art inspired by classic video games in general. Missile Command and Space Invaders are fairly obvious inspirations, then I had to have a mushroom cloud somewhere since they are for a post apocalyptic table. ‘Killer Bees’ was inspired by some WWII nose art, and ‘Punch’ is a nod to the real ‘Punch Out’ cabinet.
These pieces are designed to be simple scatter terrain I can throw around my This is Not a Test table for some amusing scenery and light cover. Here’s a few of them added to one of my earlier Mantic Red Brick terrain builds.
There’s a couple more finishing touches I need to do on them. The ‘Thermo’ piece has had gloss varnish applied to the screen, which I’ll do to the rest of the cabinets too. I also need to paint the bottom of each cabinet black or dark brown, so they can be thrown over on their sides for cover.
I’m still assembling and painting post-apocalyptic terrain for This is Not a Test. I’m hoping to get a TnT campaign started at TCOW, my local gaming club in 2018. For that I’ll need enough portable terrain to cover a 4′ x 4′ table, and now my 3D printer is fully operational again I’ve started cranking out more terrain parts.
First up was a few extra pieces to add to a shipping container to turn it into every working man’s nightmare: the on site porta-office! That’s the first one I have assembled and painted in the photo above. These parts were created to add some more variety to the containers.
I’ve also thrown together a couple more barriers from 3D printed test pieces and some of my original designs – metal lockers and the venerable IBM 729 Tape Drive. Originally I had planned to build a more traditional junk yard, but as time goes on I find my terrain slowly turning it into some kind of electronic cargo cultist’s lair. Perhaps the post apocalyptic occupants worship the great old gods of Tesla and Turing.
I’ve also printed and painted up a few pieces from this small, but well formed forward command post terrain set on Thingiverse. I’ve got a few barriers from this set ready to varnish, and the forward command panel makes a nice bit of scatter terrain. I may also get around to printing a couple of copies of the command post too.